Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Veers Belvar
Swordmasters of Eden
6
|
Posted - 2014.08.29 21:38:00 -
[1] - Quote
I personally have no problem with undertanked and autopiloted ships getting ganked; stupid people deserve to watch their assets be incinerated. What I do object to vociferously is what I witnessed last night during a "Code enforcement" operation in Uedama. Specifically, an Orca warped into the system, and was bumped off its align by a Machariel and an Omen Navy issue. A bevy of gankers arrived for the kill....and got it down to 20% structure before Concord showed up. A well tanked Orca surviving a gank, "yawn" I already hear you saying.
The disturbing part is what happens next....as the gankers go to dock to wait out their 15 minutes aggression timer, the bumping continues, without any intervention by Concord. Precisely 15 minutes later the EXACT SAME gankers come and blow up the Orca. What kind of police force would release attempted murderers after 15 minutes so they could finish the job? And why on earth is bumping ships off their align in highsec, when clearly done to facilitate ganking, not a criminal actvity? To the extent that CCP won't criminalize bumping in highsec (with perhaps a 1 minute warning so as not to capture accidental bumping), certainly a Concord gank response should include a 1 minute pause on bumping the gank victim. Otherwise we will continue to see absurd results like the above. |

Veers Belvar
Swordmasters of Eden
7
|
Posted - 2014.08.29 22:06:00 -
[2] - Quote
Well, I'm not steamed at all. But allowing gankers to entrap ships through bumping so that multiple waves of the EXACT SAME gankers can blow them up seems to be a clearly illogical game mechanic, and should be fixed. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:10:00 -
[3] - Quote
Because you should not need to use a webber or a scout to prevent criminal activity in highsec. The police should intervene, and take appropriate action against the offenders. That is what highsec is about. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:15:00 -
[4] - Quote
Anal Canal wrote:Veers Belvar wrote:Well, I'm not steamed at all. But allowing gankers to entrap ships through bumping so that multiple waves of the EXACT SAME gankers can blow them up seems to be a clearly illogical game mechanic, and should be fixed. I will agree with you on this point. If I was in your shoes, and I saw the events your previously post take place... I would have engaged the significantly weakened Orca and scooped the wonderful pinata of cargo. Rather than you know, just sitting around.
Well, i'm actually not very interested in suicide ganking people and stealing their loot. If others do it, with appropriate game mechanics in place, that is their right. I am simply pointing out that the current game mechanics are not adequate to deal with griefer bumping, and leave slow aligning ships, regardless of their fitting choices, subject to unanswered criminal activity in highsec, which is inconsistent with its design.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:17:00 -
[5] - Quote
Sibyyl wrote:Veers Belvar wrote:Because you should not need to use a webber or a scout to prevent criminal activity in highsec. The police should intervene, and take appropriate action against the offenders. That is what highsec is about. Appropriate actin requires criminal Flagg. Could you describe how the game wuld differentiat between accidenysl and intentional bumping? I'm sort am a bit inebriated but do not mind to discuss.
I suggested that being a gank attempt victim should grant you 60 seconds of immunity from bumping, which is enough time for an at the keyboard capsuleer to align and warp off. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:20:00 -
[6] - Quote
Andski wrote:Veers Belvar wrote:Because you should not need to use a webber or a scout to prevent criminal activity in highsec. The police should intervene, and take appropriate action against the offenders. That is what highsec is about. They do intervene, they just don't intervene the moment you want them to.
No, they intervene after the first gank, and dispatch the gankers. They then ignore the bumpers for 15 minutes who bump the target off the gate and away from the police spawn. They then respond to the second attempt, where the exact same gankers who attacked the first ship, reship, and right under the nose of the police then come back and kill their target. While I personally do not suicide gank, it is a valid game mechanic, and is part of the game. What is illogical is Concord ignoring the 15 minute entrapment between gank attempts, which is clearly, in this context, a criminal activity.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:27:00 -
[7] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Because you should not need to use a webber or a scout to prevent criminal activity in highsec. The police should intervene, and take appropriate action against the offenders. That is what highsec is about. Everything you just said is wrong. Yes, you should have to bother to defend yourself, and you should have to have multiple people to defend against a large swarm of other players. No, CONCORD should not intervene, in fact they should not exist in the first place if you get right down to it. And no, that is not what highsec is about. The sec levels are about NPC inflicted consequences for "criminal" activity. Highsec is about that consequence being the destruction of your ship.
I actually agree with you. "Criminal activity" in highsec should lead to the destruction of your ship. Entrapping another player's ship for 15 minutes so that successive waves of gankers can blow them up is criminal activity, and should lead to the loss of your ship.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:42:00 -
[8] - Quote
Sibyyl wrote:Veers Belvar wrote:[]
I actually agree with you. "Criminal activity" in highsec should lead to the destruction of your ship. Entrapping another player's ship for 15 minutes so that successive waves of gankers can blow them up is criminal activity, and should lead to the loss of your ship.
Could you answer my Q? Am trying to shoe you that what you are asking fot is impossible t o implement.. Any pilot can use an alt to shoot.them and giarantee align ang warp.
Yes - since in my view the bumping here is a criminal activity, it would not be an "exploit" for freighters or miners to self-gank as a way of avoiding bumping for 60 seconds. They would still be vulnerable to being shot, webbing, etc.... all the normal risk factors in high sec. They simply would not be subject to un-responded to entrapment allowing successive waves of gankers to hit them, in effect being warp scrambled without CONCORD response. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 22:56:00 -
[9] - Quote
Tippia wrote:Veers Belvar wrote:What my point is, is that in this context, specifically in between gank attempts from the same gankers waiting out their aggression timers, and where the bumping is exactly equivalent in nature to warp disruption/scrambling (which clearly is an activation of offensive modules, and I think you would agree rightfully carries a CONCORD response), the bumping is not "an agression neutral act," but rather is a positive aggressive act, and should see CONCORD dispatch the bumpers. GǪexcept that there is nothing aggressive or offensive about being bumped and it is shares none of the characteristics of warp disruption. After all, you can just warp off.
The point was that the Orca, despite its best efforts, was unable to warp off. It turns out that a couple of bumpers, even with a 100% ideal response from the Orca, can render it unable to warp off the grid for the 15 minutes until the gankers can reship and try again. In this way it EXACTLY replicates the effect of warp scrambling/disruption, but does not carry a CONCORD response. Which is why bumping, in this, and only in this SPECIFIC context, would seem to clearly be an offensive/"criminal" activity. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.29 23:05:00 -
[10] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: The point was that the Orca, despite its best efforts, was unable to warp off.
And yet, it had several ways to escape that were not used. That was not it's "best efforts", it was absolutely nothing. Quote: It turns out that a couple of bumpers, even with a 100% ideal response from the Orca, can render it unable to warp off the grid for the 15 minutes until the gankers can reship and try again. In this way it EXACTLY replicates the effect of warp scrambling/disruption, but does not carry a CONCORD response. Which is why bumping, in this, and only in this SPECIFIC context, would seem to clearly be an offensive/"criminal" activity.
Utterly false. As I said, there are a few things you can do in that situation, and the Orca did none of them. You seem to think that "pressing the warp button a few more times" equates to actually trying to defend himself. It doesn't.
How should it have escaped....and saying bring friends is not an answer. If you get warp scrambled, do you need to bring friends? No. Why? Because CONCORD blows the scramblers up. So why, if subject to bumping, which in this context is exactly equivalent to warp scrambling, should the answer be to bring friends? Rather, when bumping exactly mimics warp scrambling, it should be responded to by CONCORD in the exact same way....meaning dispatching of the criminal offenders by CONCORD. There is absolutely no reason why CONCORD should help you if you get warp scrambled, but if you get bumped in such a way as to render you effectively warp scrambled, the answer should be go bring scouts/webbing friends. Would anyone say that if you get warp scrambled you should need to bring friends to kill the scrams while CONCORD dozes off? |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 01:56:00 -
[11] - Quote
Tippia wrote:Veers Belvar wrote:Thanks you for completely missing the point. Criminal activity, and unlawful entrapment is by definition criminal activity, should draw CONCORD response. GǪbut it's not entrapment (much less anything unlawful) since you can, you know, just go away. Quote:My point is that CCP is failing to follow it's own game design by not punishing unlawful entrapment (which every police force in the world would combat). Bad news: CONCORD is not a police force, and this is not Gǣthe worldGǥ. So your point makes no sense since you are asking CCP to follow a completely unrelated and irrelevant GǣdesignGǥ.
Actually, per CCP Falcon "CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive." So CONCORD is designed to act as a police force,
And, from what it seems, Orcas and freighters are actually unable to warp if 2-3 bumpers bump optimally (feel free to chime in on this. CCP Devs).
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 01:57:00 -
[12] - Quote
Tippia wrote:Veers Belvar wrote:Preventing you from warping GǪisn't what it does. You can warp away just fine.
Not if the bumpers make it IMPOSSIBLE for you to warp.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 01:59:00 -
[13] - Quote
Tippia wrote:Veers Belvar wrote:Not if the bumpers make it IMPOSSIBLE for you to warp. They can't.
Certainly with 3 bumpers optimally bumping a freighter it is absolutely 100% impossible for that freighter to warp off. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:06:00 -
[14] - Quote
Tippia wrote:Veers Belvar wrote:Certainly with 3 bumpers optimally bumping a freighter it is absolutely 100% impossible for that freighter to warp off. Nope. As long as you have at least 1 point of warp strength, you can warp off. Bumping removes zero points of warp strength.
The mere fact that you are still able to press the "jump" button doesn't change the fact that your ship isn't jumping. The fact that this is due to ships bumping you off your align, as opposed to scramming you, is truly a distinction without a difference. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:10:00 -
[15] - Quote
Tippia wrote:Derrick Miles wrote:I'm pretty sure you missed the point there. The point is that Veers Belvar absolutely refuses to accept the very simple fact that bumping is not illegal and never will be. He also refuses to accept the very simple fact that bumping does not make impossible to warp. I suppose the point could be that he's trolling, but that just makes it more worth-while to use him as a proxy for all the nutters who sincerely believe the same nonsense.
The fact that you steadfastly refuse to accept that bumping in this context, which is 100% functionally equivalent in every way to warp scrambling, and that the treatment of it by CONCORD is directly inconsistent with CCP Falcson's statment that "CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive" is the real troll.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:11:00 -
[16] - Quote
Ima Wreckyou wrote:Veers Belvar wrote:It turns out that a couple of bumpers, even with a 100% ideal response from the Orca, can render it unable to warp off the grid for the 15 minutes until the gankers can reship and try again. I would say that a 100% ideal response includes not jumping into a system with 10-20 very well known gankers. It needs around 15 players/chars and more to gank a Freighter or Orca in Highsec while it needs 1 additional char to secure the path of the Freighter or Orca. And you still think this is too much effort for the Freighter/Orca and that CCP should change the game once again in their favor?
CONCORD response does not depend on the quality if your decisionmaking. They respond to criminal activity in highsec 100% of the time. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:15:00 -
[17] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: CONCORD response does not depend on the quality if your decisionmaking. They respond to criminal activity in highsec 100% of the time.
Correct. Ergo, bumping is not criminal activity.
Unlawful imprisonment is criminal activity. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:17:00 -
[18] - Quote
Tippia wrote:Veers Belvar wrote:The fact that you steadfastly refuse to accept that bumping in this context, which is 100% functionally equivalent in every way to warp scrambling GǪaside from not affecting your warp strength and not prohibiting you from warping and not shutting down your MWD and not shutting down your MJD. So that makes it 0% functionally equivalent to warp scrambling. Quote:and that the treatment of it by CONCORD is directly inconsistent with CCP Falcson's statment that "CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive" is the real troll. How is it inconsistent? It creates a deterrent, and it does so in a reactive manner, just like he said. How is it Gǣa real trollGǥ to point out the realities of the situation? Just because you refuse to accept how things actually work does not make it a troll to explain these things to you.
The fact that it is IMPOSSIBLE for your ship to warp off is a criminal act, and CONCORD is not responding to that is the problem. Whether accomplished by scramming, or by bumping, the fact that for 15 minutes your ship is unable to leave the system is by definition unlawful imprisonment, and a criminal act. End of story. Which means that CONCORD, per CCP Falcon's statement, should respond.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:18:00 -
[19] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote: CONCORD response does not depend on the quality if your decisionmaking. They respond to criminal activity in highsec 100% of the time.
Correct. Ergo, bumping is not criminal activity. Unlawful imprisonment is criminal activity. If it were, then CONCORD would respond to it. Since they don't, clearly you are defining it incorrectly.
Yes sir, congratulations, you have now discovered (as did I) that there is a flaw in the game that should be corrected. I am glad that you support my change. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:24:00 -
[20] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: The fact that it is IMPOSSIBLE for your ship to warp off is a criminal act
It's not impossible to warp off while being bumped. It's actually fairly easy, if you aren't terrible at EVE Online.
That, as far as a freighter goes, at the very least, is a factually incorrect statement.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:26:00 -
[21] - Quote
Tippia wrote:Veers Belvar wrote:Unlawful imprisonment is criminal activity. GǪand bumping qualifies as neither of those. Quote:The fact that it is IMPOSSIBLE for your ship to warp off is a criminal act That's not a fact, since it's not impossible to warp off. Nor is it a criminal act to keep someone from warping off. Quote:CONCORD is not responding to that is the problem No, it's not a problem that CONCORD doesn't respond to legal activities. Quote:the fact that for 15 minutes your ship is unable to leave the system is by definition unlawful imprisonment, and a criminal act. None of those are facts, though. And just like CCP Falcon stated, CONCORD acts as a reactive deterrent, so there's nothing strange or inconsistent about their behaviour.
Once again completely missing the point. The fact that the freighter pilot is for 15 minutes, despite their best efforts, unable to warp off, is by definition false imprisonment. This is a criminal act and should draw CONCORD response. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:32:00 -
[22] - Quote
Tippia wrote:Veers Belvar wrote:That, as far as a freighter goes, at the very least, is a factually incorrect statement. Nope. It is 100% accurate. Quote:The fact that the freighter pilot is for 15 minutes, despite their best efforts, unable to warp off If he can't warp off, it is not his best efforts. That is a fact. Quote:is by definition false imprisonment. There's no such thing. Quote:This is a criminal act and should draw CONCORD response. Nope and nope, in that order.
I would love for a CCP dev to address this....any love from the Blues? Assuming optimal bumping by 3 bumping machariels, and optimals response from a freighter pilot, will the freighter pilot be able to escape? And if the answer to that is "no," I am confident that my 2 sparring partners here would support a CONCORD response to bumping when used to entrap freighters.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:36:00 -
[23] - Quote
Tippia wrote:Veers Belvar wrote:I would love for a CCP dev to address this. They already have. Bumping is allowed. It does not trigger CONCORD, even after CrimeWatch 2.0- Quote:Assuming optimal bumping by 3 bumping machariels, and optimals response from a freighter pilot, will the freighter pilot be able to escape? Yes.
Much as I trust my two favorite suicide gankers, who are completely disinterested and independent in answering this query, I would prefer a response from a DEV who is actually familiar with the core game mechanics.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:41:00 -
[24] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: Much as I trust my two favorite suicide gankers, who are completely disinterested and independent in answering this query, I would prefer a response from a DEV who is actually familiar with the core game mechanics.
Tippia is not a suicide ganker. And if you do get a Dev response, you aren't going to like the results. Nevermind why any of them should bother with a anklebiting troll like you.
"ankle-biting troll" - very cute. Since the IQ level of the conversation has now dropped below the nursery level, I will avoid further conversation with you. Cheers
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:42:00 -
[25] - Quote
Tippia wrote:Veers Belvar wrote:Much as I trust my two favorite suicide gankers, who are completely disinterested and independent in answering this query, I would prefer a response from a DEV who is actually familiar with the core game mechanics. So you'll accept my answer then? Good. The devs have already answered your question. Bumping is allowed. It does not trigger CONCORD, even after CW2.0. And yes, the freighter can get away GÇö after all, he's not warp scrambled or anything like that.
No, but since you are just trolling, and intentionally failing to grasp the point, I will engage with you no further.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 02:52:00 -
[26] - Quote
Derrick Miles wrote:I'm not getting the argument here apparently. Bumping is allowed, and it can be done well enough to prevent you from warping. CONCORD is not a police force, because that analogy breaks down rather quickly. But the mechanic is obviously one that's been sanctioned by CCP, so it's a part of the game, like it or not.
The point is that when bumping is used as a mechanism to make it impossible for ships to warp off between successive gank attempts from the exact same gankers, the failure of CONCORD to respond to such is inconsistent with the both the purpose of OONCORD and the design of highsec. |

Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 03:25:00 -
[27] - Quote
Derrick Miles wrote:Veers Belvar wrote:[quote=Derrick Miles]I'm not getting the argument here apparently. Bumping is allowed, and it can be done well enough to prevent you from warping. CONCORD is not a police force, because that analogy breaks down rather quickly. But the mechanic is obviously one that's been sanctioned by CCP, so it's a part of the game, like it or not. The point is that when bumping is used as a mechanism to make it impossible for ships to warp off between successive gank attempts from the exact same gankers, the failure of CONCORD to respond to such is inconsistent with the both the purpose of OONCORD and the design of highsec. I would argue here that the purpose of CONCORD is not a police force but a specific set of consequences for a specific set of actions. You're right in that they are not an effective police force, for a number of reasons, but I don't think they were intended to be one in the traditional sense.
To Quote CCP Falcon " CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive." This means that in the view of CCP CONCORD IS a police force.
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Veers Belvar
Swordmasters of Eden
8
|
Posted - 2014.08.31 03:29:00 -
[28] - Quote
Derrick Miles wrote:Veers Belvar wrote: To Quote CCP Falcon " CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive." This means that in the view of CCP CONCORD IS a police force.
You've got me there, but I called him out on that as well, and I think the only way you can consider CONCORD a police force is in a role-playing scenario. No police force in the world metes out the same punishment to repeat offenders as it does to first timers.
Ya, I have the same issue. How can it be that a lifelong suicide ganker with a -10 sec status gets the exact same punishment as a 5.0 sec status guy on his first gank? I've supported sliding scale punishments based on security status.
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Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 22:30:00 -
[29] - Quote
Career criminals like the CODE folks should not be "put to death" rather they should face jail sentences, like for say 30 days, where they are unable to leave the dockup. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 22:47:00 -
[30] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Career criminals like the CODE folks should not be "put to death" rather they should face jail sentences, like for say 30 days, where they are unable to leave the dockup. The second invincible NPC pirates start chasing mission runners, sure. Until then, "occupational hazard" can't be something you only apply to the people you don't like.
Suicide gankers don't care about CONCORD, ship loss is already factored into their risk/reward. What does not make sense is releasing repeat offenders every 15 minutes so they can continue to commit the same crime. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 22:54:00 -
[31] - Quote
Nitchiu wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote:Career criminals like the CODE folks should not be "put to death" rather they should face jail sentences, like for say 30 days, where they are unable to leave the dockup. The second invincible NPC pirates start chasing mission runners, sure. Until then, "occupational hazard" can't be something you only apply to the people you don't like. Suicide gankers don't care about CONCORD, ship loss is already factored into their risk/reward. What does not make sense is releasing repeat offenders every 15 minutes so they can continue to commit the same crime. Then you also don't understand why the allies allowed dozens of german and japanese war criminals to get away scot free after WWII?
What? That's one of the oddest analogies I've ever seen. Hear of a place called Nuremberg? And someone who in the past committed a crime, but is currently not committing one, bears no analogy to someone who every 15 minutes is blowing up ships and getting re-arrested. Having a revolving door justice system for -10 sec status suicide gankers is laughable. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 23:26:00 -
[32] - Quote
[/quote]
Well since you don't understand then let me explain. Yes some **** war criminals were tried after the second world war but many others including the Japanese unit 731 did not face any charges. Why? Because they had valuable skills or information.
Capsuleers provide very valuable services to the empires and as long as they don't get too out of hand the empires turn a blind eye to their activities. CONCORD blowing up a ship is the EvE equivilent of the Nuremberg trial. A show to give the common people the impression that justice was done when in reality many of the worst criminals got away with nothing.
Edit: Apparently the german WWII ruling faction is blocked.[/quote]
I'm kind of struggling to understand this. The fact that some war criminals were not punished for past war crimes once the war ended (and these people were then no longer committing crimes) has what bearing on how career -10 suicide gankers from CODE should be treated, who literally have no other purpose than to commit crime after crime? |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 23:45:00 -
[33] - Quote
I'm not really sure how we went from space pirates to prosecutorial discretion vis-a-vis WWII Germany war criminals. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.08.31 23:54:00 -
[34] - Quote
Tippia wrote:Veers Belvar wrote:I'm not really sure how we went from space pirates to prosecutorial discretion vis-a-vis WWII Germany war criminals. You were wondering why some individuals are not being punished for their crimes. N++rnberg provides one example and explanation, if the EVE lore doesn't explain it well enough for you. vOv
No, I am wondering why some people, who commit the same crime OVER AND OVER AGAIN, and go into police custody each time, face no more than a trifling 15 minute jail sentence. the relation between that and WWII war criminals is, in my opinion, rather tenuous.
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Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 00:55:00 -
[35] - Quote
Jonah Gravenstein wrote:Veers Belvar wrote:The exact same tripe he wrote in the other two threads. Start your own thread rather than making a mess of other peoples. If you have an idea, start a thread in Features and Ideas where it belongs. If it deserves it, which at the moment it does, it'll get a better class of ridicule. If you want to be taken seriously, educate yourself in how the mechanic you're talking about works; how it's done, and what the counters to it are, of which there are a few, and how they work too. Only then will you be taken seriously.
You are confused. The title of this thread is "has suicide ganking become a problem? Empty freighters...." The fact that a bumping exploit is being used to make it much easier to gank the freighters greatly magnifies the problem. Bringing that to light, and discussing the issue, is a key part of this thread.
I'm sorry if buffing highsec would impede you and your allies tear collection and spree of destruction, but I am quite familiar with the mechanic, and my crystal clear arguments have not been adequately answered by the suicide ganks. This is because they cannot be adequately answered, so their only recourse is to switch to trolling and personal attacks. Its not helping - the truth is coming out. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 00:58:00 -
[36] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote: Only then will you be taken seriously.
Nah, he's burned that bridge by now. Time to reroll an alt.
Great job with the personal attacks - keep up the good work. If you try and obfuscate things enough people might miss your real agenda - preventing any kind of logical buffs to police activity in highsec. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:01:00 -
[37] - Quote
Kaarous Aldurald wrote:You aren't familiar with the mechanic at all, you've demonstrated that quite clearly.
Especially since you keep saying stupid **** like "bumping is 100% effective" and such. Bumping pretty much only works if they are afk or really freaking stupid. Fortunately people like that are everywhere.
And wrong again....Three bumping machariels optimally fitted can make it 100% impossible for a freighter to warp off. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:02:00 -
[38] - Quote
Tippia wrote:Veers Belvar wrote:You are confused. The title of this thread is "has suicide ganking become a problem? Empty freighters...." The fact that a bumping exploit What bumping exploit? Quote:is being used to make it much easier to gank the freighters greatly magnifies the problem. What problem? Quote:I'm sorry if buffing highsec would impede you and your allies tear collection and spree of destruction, but I am quite familiar with the mechanic So how come your entire argument is based on something that doesn't happen in the game? How come you keep repeating the same incorrect claims and what is going on? How come you have yet to present anything that demonstrates that the game is not working as intended? If you are familiar with the mechanics, why is everything you say about them wrong?
And again....bumping to pin down a gank victim between successive waves of gankers. And as discussed, 3 machariels bumping a freighter can make it impossible for the freighters to warp off. And everything I have been saying is right.
|

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:06:00 -
[39] - Quote
Tippia wrote:Veers Belvar wrote:And wrong again....Three bumping machariels optimally fitted can make it 100% impossible for a freighter to warp off. So when you say that you are familiar with the mechanics, what you actually mean is that you've heard something about the mechanics but have absolutely no idea what it is or how it works. Because that is literally the only explanation for how you keep being 100% wrong about this in spite of having it explained to you a dozen times by now. Stop lying. it means you have no argument.
Actually I sat in Uedama and watched it happen, while trying to help the Orca pilot escape - he was unable to. I even tried to counterbump the bumpers, which was ineffective. Thankfully I am 100% right, and will continue to present true and factual arguments, even if they logically lead to the conclusion that, in this instance, the ganking/bumping mechanic needs a serious nerf. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:07:00 -
[40] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Kaarous Aldurald wrote:You aren't familiar with the mechanic at all, you've demonstrated that quite clearly.
Especially since you keep saying stupid **** like "bumping is 100% effective" and such. Bumping pretty much only works if they are afk or really freaking stupid. Fortunately people like that are everywhere. And wrong again....Three bumping machariels optimally fitted can make it 100% impossible for a freighter to warp off. And since you have, as you already admitted, neither done this (which I have), nor had this done to you (which I have), you have nothing to back up that lie. It can be easily, trivially avoided.
I've watched the bumping in action in Uedama. Three optimally fitted bumping Machariels can make it 100% impossible for a freighter to warp out. CODE literally does this every day, to say that it can be "easily...avoided" is nonsensical. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:22:00 -
[41] - Quote
Lady Areola Fappington wrote:Veers Belvar wrote: Actually I sat in Uedama and watched it happen, while trying to help the Orca pilot escape - he was unable to. I even tried to counterbump the bumpers, which was ineffective. Thankfully I am 100% right, and will continue to present true and factual arguments, even if they logically lead to the conclusion that, in this instance, the ganking/bumping mechanic needs a serious nerf. Yeah, I suppose you can say that all you like. Just makes you look kind of silly. The people who actually make the decision (CCP) think otherwise, and have said as much. I mean, hell, I can point out hundreds of valid reasons why CCP should give me every skill in the game maxxed out to 5, but, it ain't gonna happen, no matter how much I insist I'm 100% right.
When and where has CCP said that 3 optimally fitted bumping Machariels cannot prevent a freighter from warping off? Please supply a link - thanks. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:35:00 -
[42] - Quote
Tippia wrote:Veers Belvar wrote:When and where has CCP said that 3 optimally fitted bumping Machariels cannot prevent a freighter from warping off? Here and here. But that's in response to the strawman you warped his answer into. What CCP has said is that ganking and bumping GÇö contrary to your protestations GÇö is not in need of a serious nerf. In fact, both are working as intended.
Which bears no relevence to to the fact that in this thread (please go back to the first post!) it is being pointed out that the frequency of freighter ganking has been markably increasing, and part of the increase is due to exploiting bumping to pin gank victims down between waves of ganks. Your posts do nothing to address whether a freighter can escape bumping by 3 optimally fitted Machariels. You simply continue to assert that it is possible, despite all indications being to the contrary. |

Veers Belvar
Swordmasters of Eden
11
|
Posted - 2014.09.01 01:35:00 -
[43] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Lady Areola Fappington wrote:Veers Belvar wrote: Actually I sat in Uedama and watched it happen, while trying to help the Orca pilot escape - he was unable to. I even tried to counterbump the bumpers, which was ineffective. Thankfully I am 100% right, and will continue to present true and factual arguments, even if they logically lead to the conclusion that, in this instance, the ganking/bumping mechanic needs a serious nerf. Yeah, I suppose you can say that all you like. Just makes you look kind of silly. The people who actually make the decision (CCP) think otherwise, and have said as much. I mean, hell, I can point out hundreds of valid reasons why CCP should give me every skill in the game maxxed out to 5, but, it ain't gonna happen, no matter how much I insist I'm 100% right. When and where has CCP said that 3 optimally fitted bumping Machariels cannot prevent a freighter from warping off? Please supply a link - thanks. It doesn't have to be CCP saying it, if people do it every day. You're just trying to obfuscate again, in an attempt to disqualify evidence against your halfassed excuse for an argument.
You, as usual, fail to provide any evidence....just more empty words and personal attacks...yawn. |

Veers Belvar
Swordmasters of Eden
14
|
Posted - 2014.09.01 01:38:00 -
[44] - Quote
Quote:
True. No matter how much rabid forum socialites try to deny it, gankers seem to have all the advantages of doing this without repurcussions in the safety of high-sec. Not only is there the potential for tremendous profits but they are able to operate in high sec with essentially zero risk. Its no wonder so many are flocking to suicide ganking as this gross imbalances continues to go unchecked.
100% agree - and that is why suicide ganking in highsec is exploding - there are simply no real and effective consequences for career suicide gankers.
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Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 04:10:00 -
[45] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:Kaarous Aldurald wrote:Jenn aSide wrote:Anyone else get the feeling that all the people arguing against easily observable reality here is just one super butt hurt guy with a bunch of alts?
Never chalk up to malice what you can chalk up to human stupidity. Never chalk up to stupidity what you can chalk up to gankers trying to protect their trade. The fact remains, uncontroverted, that bumping is being used to pin freighters down and allow for the same gankers to hit the target time after time. Only in Bizzaro land would this be considered normal activity in highsec. I notice you left out your "100% inescapable" lie this time. Finally given up on that nonsense?
Not a lie at all, you are the master of lies in this thread. I contend, and would wager significant isk on it, that 3 optimally fit bumping Macherials can, starting from random position for the freighter, make it IMPOSSIBLE for the freighter to warp off for a 15 minute period, even assuming an optimal response by the freighter. I don't think the 2 of us can prove it conclusively either way (although I am fairly certain that I am right). CCP Devs - can you give input on this? |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 04:22:00 -
[46] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: Not a lie at all
Yes, it is. I've done it myself, and several other people who have posted in this thread have either done it themselves, or had a target escape doing it. Quote: I contend, and would wager significant isk on it, that 3 optimally fit bumping Macherials can, starting from random position for the freighter, make it IMPOSSIBLE for the freighter to warp off for a 15 minute period, even assuming an optimal response by the freighter. Oh, do tell me what you think "significant isk" constitutes. This ought to be rich. Quote:
I don't think the 2 of us can prove it conclusively either way (although I am fairly certain that I am right). CCP Devs - can you give input on this?
I already have proved it, by virtue of my hauler alt not having a Providence lossmail on the 23rd of last month. People prove it every day, but you're not smart enough to realize this.
And maybe your bumpers were doing it wrong?
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Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 04:28:00 -
[47] - Quote
Kaarous Aldurald wrote:Derrick Miles wrote:Jenn aSide wrote:Anyone else get the feeling that all the people arguing against easily observable reality here is just one super butt hurt guy with a bunch of alts?
Takes more than one to argue. Seems like the 'evil gankers' are just as sensitive as the 'wimpy carebears'. The last time people let stupid ideas get spouted off without challenge, freighters got rigging slots. And the carebears cried about that with such tears as hadn't been seen in years. Don't try to assume moral equivalency here, there is none.
Oh imagine that, making it harder to gank freighters....Maybe it's because suicide gankers have decided to do everything in their power to make highsec a miserable place to live in, and get as many "carebears" as possible to quit the game. Even now, post freighter change, my ant-ganking intel channel is swarming with intel on CODE highsec ganking, often targeted at empty freighters, with minimal repercussions for the -10 sec status CODE gankers.
Already today Loyalanon has killed two Orcas, a Charon, 3 Obelisks, and a Rhea. There has never been this kind of organized and sustained ganking of haulers in highsec. And a lot of it has to do with exploiting bumping, and minimal punishment for career suicide gankers. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 05:02:00 -
[48] - Quote
Derrick Miles wrote:Kaarous Aldurald wrote:Derrick Miles wrote:Jenn aSide wrote:Anyone else get the feeling that all the people arguing against easily observable reality here is just one super butt hurt guy with a bunch of alts?
Takes more than one to argue. Seems like the 'evil gankers' are just as sensitive as the 'wimpy carebears'. The last time people let stupid ideas get spouted off without challenge, freighters got rigging slots. And the carebears cried about that with such tears as hadn't been seen in years. Don't try to assume moral equivalency here, there is none. I know you saw what CCP Falcon said. After that do you really think CCP is going to budge on this issue?
I think the CODE gankfest against miners, against freighter pilots, and now against incursion runners is going to force CCP to rethink the game mechanics. CODE is driving hundreds, if not thousands of players right into unsubscription (check out their Venture ganking contest). Every time this has happened before CCP has buffed highec and nerfed ganking (see adding rig slots to freighters, for example). |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 06:33:00 -
[49] - Quote
Kaarous Aldurald wrote:NoLife NoFriends StillPosting wrote:Ah, yes, the typical victim-blaming mentality. "Its the homeowners fault the robber broke into his house because they didn't have a good enough security system".  There are no "victims" in a PvP game. Everyone agreed to the rules of their own volition. Quote: All the arguments in support of suicide ganking seem to be pretty ludicrous.
No, not really. But it does all boil down to "highsec is not supposed to be safe", which comes not just from me, but from CCP itself. You don't get to disagree with them, they are the only ones whose opinions actually matter here. Certainly not yours. Quote: And none here seem to want to address the fact that suicide ganking is performed in high sec, victimizes mostly unaware, casual players, and has extremely negligible penalties and risk, totally broken in terms of risk/reward.
Firstly, new players don't have capital ships. If, by the time someone does have a capital ship, they are "unaware", that is their own problem, and no one else's. Secondly, CCP disagrees with your assessment of the risk/reward. In fact, if it weren't for suicide ganking, hauling would have zero risk whatsoever. And since they clearly get rewards enough to carry billions in their cargo hold, I think it would be fair to say that if risk/reward is unbalanced, that it's in their favor. Quote:Nomatter how much you jump and down and scream in on every page of this thread with victim blaming and misconstruing the arguments into the ridiculous, ie. "they want to end high-sec pvp!", these facts will not be denied. Sure they will. CCP themselves did it repeatedly. It's really easy because what you're saying is 100% lies in the first place.
The debate is not over whether there should be suicide ganking. The debate is over the appropriate risk reward for such activity, and whether buffs/nerfs are needed to achieve such risk/reward. In my view the consequences for -10 sec status are far too light, and ganking ships is far too easy. Had a suicide ganker come into my L3 mission during my first week or two of the game and blown up my Hurricane, leaving me bankrupt, I probably would have quit and moved on. The fact that it is easy for a ganker to do so (think what a couple of tornadoes could do), suggests to me that there current game mechanic is seriously flawed (see also the crazy venture killing contest).
|

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 06:41:00 -
[50] - Quote
Nitchiu wrote:NoLife NoFriends StillPosting wrote:Tippia wrote:NoLife NoFriends StillPosting wrote:Ah, yes, the typical victim-blaming mentality. "Its the homeowners fault the robber broke into his house because they didn't have a good enough security system". No, it's the typical self-selection-blaming mentality: GÇ£if you're going to wander aimlessly across the savannah in a meat suit, don't be surprised if the lions maul you (oh, and next time, try a jeep and a set of khakis instead)GÇ¥. Quote:All the arguments in support of suicide ganking seem to be pretty ludicrous. And none here seem to want to address the fact that suicide ganking is performed in high sec, victimizes mostly unaware, casual players, and has extremely negligible penalties and risk, totally broken in terms of risk/reward. No. They all address the former (which is why the consistent suggestion is to be aware) and they all correct the latter (since it is based almost entirely on ignorance). So what's so ludicrous about the argument in support of ganking? So you expect that every player should know everything about the game to avoid things like suicide ganking. And that is how suicide ganking is supposed balanced? Such a ridiculous and unrealistic expectation, especially of the newer players that are most often the victims of such tactics. Needless to say you've lost this one, Tippia. Do try to not be so obnoxiously unrealistic. If suicide ganks were such an issue any helpful player would go on and on about how to avoid them and tell newbie to be careful. So yes I expect that every player in the game should know how to avoid suicide ganking. And no suicide ganking is not balanced. It is much to hard to do. The cost of doing business is much too high and the amount of effort targets put into avoiding them is much to low. People have to stop thinking about high sec as safe sec and think of it as a place where you still need to follow all the basic protection rules because you can and will blow up if you get too complacent.
They are an issue, and people do discuss them with new players. CODE has been vastly increasing the number of suicide ganks, and the players are dying by the score. See https://zkillboard.com/alliance/99002775/ Obviously the cost of doing business for them is not "too high" because they are making a killing off their ganks.
|

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 06:43:00 -
[51] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: The debate is not over whether there should be suicide ganking.
There is no debate. It's just you two morons butting your heads against an iron wall. The last statement from CCP on the matter is that, not only is suicide ganking fine, but they have zero problems with bumping as well. Quote:The fact that it is easy for a ganker to do so (think what a couple of tornadoes could do), suggests to me that there current game mechanic is seriously flawed (see also the crazy venture killing contest).
It's only easy if your target does nothing to defend themselves. There is nothing wrong with people who don't bother with self defense getting blown up. In fact, it clearly doesn't happen often enough, since people like you still cry about it like it's something new and shocking.
Getting called a "moron" by someone with your esteemed IQ level is a great honor, I actually would be concerned if you thought anything good about me. And CCP is obviously concerned because they recently buffed freighters to make ganking them harder. Given the suicide ganking bonanza by CODE, i think that further buffs are on the way. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 15:54:00 -
[52] - Quote
The fact that CODE is making an industry out of blowing up empty freighters (at a loss), bumping ships to allow for multiple waves of ganks, and doing it all quite comfortably with -10 sec status, shows that something is seriously broken here. Ganking for profit - great, I'm 100% in support (I used to check out the combat kills for the starter corp to see some guys gank wreathes with 1 bil + in cargo). But that's not what CODE is doing, they are ganking just to cause tears, and often doing so at a loss. They don't care to bring up their suicide status between ganks (as profit/loss oriented gankers do), rather they are happy to be career criminals who do nothing other than ganking. The fact that there is no serious punishment for this is absurd. Personally I think anyone with -5 sec status or below should draw faction police within 5 seconds, forcing them to go to low/null and raise their sec status before operating in empire. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:09:00 -
[53] - Quote
Tippia wrote:Veers Belvar wrote:The fact that CODE is making an industry out of blowing up empty freighters (at a loss), bumping ships to allow for multiple waves of ganks, and doing it all quite comfortably with -10 sec status, shows that something is seriously broken here. No, it really doesn't. it just shows that enough people enjoy ships blowing up that they're willing to sponsor an effort to that effect. Quote:But that's not what CODE is doing, they are ganking just to cause tears, and often doing so at a loss. Actually (and shh, because this is secret!), they do it to earn ISK. =ƒÖè I suppose there might be some epeen involved as well, but the mighty ISK sure is powerful. Quote:They don't care to bring up their suicide status between ganks (as profit/loss oriented gankers do), rather they are happy to be career criminals who do nothing other than ganking. The fact that there is no serious punishment for this is absurd. Except that there is a serious punishment for them. You just refuse to mete it out for some odd reason. By doing that, you lose all rights to complain about their lack of punishment. You willingly gave them carte blanche to keep doing it.
Not sure what you are trying to say.....the fact is that CODE is blowing up empty ships. People who are looking to make ISK don't do that - they blow up ships with cargo in then. The reason they do so (as you can ascertain from CODE bios, from hanging out in Uedama, or from reading their blog) is to evoke an emotional reaction from their target (colloquially referred to as "tears.") There is no real opportunity to shoot them....they hang out in dockup, have their scout find a target on the gate, abuse the bumping mechanic to pin the target down, undock and instantly warp to the gate and start shooting. This, as opposed to the legitimate suicide gankers, is pure griefing, especially when used to target completely empty ships. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:10:00 -
[54] - Quote
Torneach Structor wrote:Why is this still being debated?
Stuff goes boom all the time.
Just roll with the punches and adapt.
It's being debated because CCP actually listens, intelligently analyzes the situation, and makes appropriate adjustments to the game. See Freighter changes. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:18:00 -
[55] - Quote
Benny Ohu wrote:Veers Belvar wrote:It's being debated because CCP actually listens, intelligently analyzes the situation, and makes appropriate adjustments to the game. See Freighter changes. the freighter nerf was appropriate adjustment reached through intelligent analysis? ... i agree
I consider it a buff because the smart pilots fitted more tank in exchange for less cargo space. The stupid ones...well....they look pretty on the killboards. And for full disclosure's sake - I actually don't haul, mainly because I think that CODE has affected the risk/reward of it to the point where it doesn't seem very profitable. I think I could make more isk/hour running incursions, blitzing SOE L4s, etc.... |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:25:00 -
[56] - Quote
Tippia wrote:Veers Belvar wrote:I consider it a buff because the smart pilots fitted more tank in exchange for less cargo space. The freighters became categorically worse than they were before and there is no way to bring them back to the pre-patch omni-awesome stats. And you consider this a buff?!  Yeah, I think I'll stick with GÇ£oddGÇ¥. Quote:I actually don't haul, mainly because I think that CODE has affected the risk/reward of it to the point where it doesn't seem very profitable. So this is yet another thing that you have no insight into and instead try to comment on based on hearsay rather than any kind of established facts.
And again more lies from you....you sure are good at making up new ones every 5 minutes. Freighters can have a lot more ehp post-patch by fitting bulkheads, which is what I would do. Less cargo space, more ehp - that is a buff in my world.
And one need not haul himself to be part of the discussion vis-a-vis hauling. i'm active in the anti gank channels, I try to help gank victims escape, I discuss fitting with haulers, I carefully follow killboard to see where haulers are going down and how they are fitted, I follow gank intel to see who is ganking them, and participate in many other directly relevant activities, giving me direct experience on the matter involved. So no, you absurd claim that my information is "hearsay" is, once again, completely false. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:28:00 -
[57] - Quote
You dont get to judge who's gameplay is or isnt legitimate unless you're part of CCP and the day they give a tear soaked moron like you who doesnt understand the first thing about game mechanics a job is the day I unsub for good.
With regards to CODE specificly who said the isk they make had to be in the ships they ganked? Often people will pay them tons of isk simply because they read the latest Minerbumping and laughed their asses off. Dont make the mistake of assuming loot is the only way to make money in EvE. [/quote]
Well if they would give a tear inducing griefer and moron like you control, i would also unsub. Luckily we are allowed to raise issues on the forum, present our views, and let CCP decide what to do. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 16:34:00 -
[58] - Quote
baltec1 wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:I consider it a buff because the smart pilots fitted more tank in exchange for less cargo space. The freighters became categorically worse than they were before and there is no way to bring them back to the pre-patch omni-awesome stats. And you consider this a buff?!  Yeah, I think I'll stick with GÇ£oddGÇ¥. Quote:I actually don't haul, mainly because I think that CODE has affected the risk/reward of it to the point where it doesn't seem very profitable. So this is yet another thing that you have no insight into and instead try to comment on based on hearsay rather than any kind of established facts. And again more lies from you....you sure are good at making up new ones every 5 minutes. Freighters can have a lot more ehp post-patch by fitting bulkheads, which is what I would do. Less cargo space, more ehp - that is a buff in my world. And one need not haul himself to be part of the discussion vis-a-vis hauling. i'm active in the anti gank channels, I try to help gank victims escape, I discuss fitting with haulers, I carefully follow killboard to see where haulers are going down and how they are fitted, I follow gank intel to see who is ganking them, and participate in many other directly relevant activities, giving me direct experience on the matter involved. So no, you absurd claim that my information is "hearsay" is, once again, completely false. It is impossible to fit a freighter that can get the same tank and cargo as before the nerf. You will have less of one or the other. So yes, freighters got nerfed.
But you can get more total tank than before, and still have a lot of cargo capacity - which is what the freighter pilots wanted (and I fully supported). So, at least in their view, CCP significantly buffed them (and it did so because it felt that too many were getting felled by suicide gankers. Yet another example of CCP analyzing a situation and responding appropriately).
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Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:03:00 -
[59] - Quote
And again...the nullsec suicide gank troll patrol is out in force today. Since I don't have time to respond to each troll, I will just make one composite post for ya'll.
To our expert hauler - Check out Loyalanon's killboard. A lot of the victims were good haulers too - but there isn't much you can do when pinned down by bumping and hit with wave after wave of gankers.
To our numbers person - Our operative statistic was 1.4 freighters being killed a day, but CODE alone seems to have taken out quit a few of them, and that number has been markedly increasing. This alone demonstrates that freighter ganking is increasing.
|

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:04:00 -
[60] - Quote
Jenn aSide wrote:To go back 151 pages: NO, ganking has not become a problem. It's not too easy, it's not unbalanced. It's not bad or wrong or 'evil'.
The reason it hasn't become any of those things is because it CAN'T. It's a legal, condoned, allowed video game activity in a game that specifically allows it. In the same way that a mission runner can't run too many missions or a miner can't mine too many rocks, a ganker crew can't gank enough frieghters (full, empty, painted bright pink and wearing a tutu, whatever) to make ganking a 'problem'.
EVE features universal non-consensual pvp in space. CCP and freaking GOOGLE tell you this before you ever even try to install EVE Online. That means that at any moment you are in space, you can be engaged by another player for any reason that other player sees fit. It can be for profit, it can be for some other oppurtunity, or (because this is a video game) it can be fore that other guy to get his jollies. The game will not protect you fro this interaction, because non-consensual pvp is at the heart of EVe Online's game design.
You are free to dislike the fact that people who are not like you exist and paid 15 bucks to play a video game you have also chosen, but that's just a personality flaw on your side, not a problem with that actions of the other guys. If you don't like that EVE online is, at it's heart, a video game version of a mosh pit, the fault lies with you for choosing to play it, not with the game company that has ALWAYS produced the game the way it is, or the player base that pays for this specific kind of game.
TL;DR **** off of you don't like it you weak minded popinjay.
Or you could intelligently examine the risk/reward and ask CCP to make appropriate changes.....imagine that....
|

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:17:00 -
[61] - Quote
baltec1 wrote:Veers Belvar wrote:And again...the nullsec suicide gank troll patrol is out in force today. Since I don't have time to respond to each troll, I will just make one composite post for ya'll.
To our expert hauler - Check out Loyalanon's killboard. A lot of the victims were good haulers too - but there isn't much you can do when pinned down by bumping and hit with wave after wave of gankers. If they died then they are not good haulers. Veers Belvar wrote: To our numbers person - Our operative statistic was 1.4 freighters being killed a day, but CODE alone seems to have taken out quit a few of them, and that number has been markedly increasing. This alone demonstrates that freighter ganking is increasing.
It has never been as low as 1.5 per day.
That number is from your own side....please scroll back and you will see the source. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:52:00 -
[62] - Quote
And personally I am fine with suicide ganking, when done to make a profit, and subject to reasonable risk/reward. I think that CODE is breaking the balance, and hence why I am raising these issue on the forums. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:54:00 -
[63] - Quote
Ramona McCandless wrote:Veers Belvar wrote: I also think that CODE is pushing things in a negative direction by, inter alia, ganking empty frreighters. So when other people did it, that was ok? When gankers only ever came at you without wearing an armband that said "Im a ganker, I will kill you if I want", that was ok?
Sure, when people haul 1 bil in a wreathe, they deserve to die. What that don't deserve is to bring an Orca with 300k + ehp ino Uedama, survive a gank attempt by some 20 or so CODE -10 gankers at 20% structure, get saved by CONCORD, and then get pinned down by bumpers for 15 minutes making it impossible for them to warp off, with CONCORD not responsing, so the exact same CODE gankers could come and finish the job.
In no way does that reflect CONCORD acting as a "law enforcement agency." |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 17:56:00 -
[64] - Quote
Solecist Project wrote:Tbh I prefer what the guy in the corp says ... ... over what the coward hiding behind the npc alt says.
Still no reason to assume it's not actually the same person.
I'm not willing to look into it ... but I would totally understand it, considering the fact that he has literally NO ONE agreeing with him.
Which, of course, does not make him realise anything at all.
I still do believe that he is a CODE alt too.
What CODE does is ridiculously NOTHING compared to all the other ganking out there.
The ISK amount is high, but the actual impact is almost ZERO!
I am a major opponent of CODE, their #1 enemy, please check minerbumping.com, where I did a 2 hour TS session with them. Try to minimize the false accusations, thanks. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:04:00 -
[65] - Quote
Benny Ohu wrote:Veers Belvar wrote:I'm always happy to educate new players and help them understand the game. you are a new player. solstice is not.
But am I a "CODE alt?" |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:06:00 -
[66] - Quote
Benny Ohu wrote:Veers Belvar wrote:I'm always happy to educate new players and help them understand the game. you are a new player. solstice is not.
And I'm actually older than Solecist....thanks for playing. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:07:00 -
[67] - Quote
Solecist Project wrote:Veers Belvar wrote:Benny Ohu wrote:Veers Belvar wrote:I'm always happy to educate new players and help them understand the game. you are a new player. solstice is not. But am I a "CODE alt?" Well ... You do insist that CODE is relevant. They are not. Hell, even DJ says so. You are the only one making an issue out of nothing, just like the CODE propaganda machine keeps doing. It's just 1+1=2, you know?
You accused me of being a CODE alt, I provided you with conclusive evidence to the contrary. This is the point where you apologize and ask forgiveness. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:08:00 -
[68] - Quote
Solecist Project wrote:Also ... does anyone else notice the aggressive tone in his replies towards me?
That's rather mean and I would appreciate if you stopped that.
Anyhow ... as I said ... I'll just repeat it ...
CODE is irrelevant in the big picture.
The only one making them look like an issue is the one who keeps mentioning them and that's the one person who keeps spreading the most hatred in this thread.
Is it worth it going through all his posts to see if a ban is warranted?
How about a ban for falsely accusing me of being a CODE alt? Or for all the insults and false accusations the troll patrol has been throwing around? |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:09:00 -
[69] - Quote
Solecist Project wrote:You have provided no evidence.
Anti-ganking is full of CODE alts.
All you do is pretending that CODE is relevant, just like the CODE propaganda machine. (:
Also ... you show signs that you are reaching your limit. :)
Except that I feature prominently on minerbumping.com as an opponent of CODE, and had a 2 hour ts session with them. Would you like to retract your accusation that I am a CODE alt? |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:13:00 -
[70] - Quote
Tippia wrote:Veers Belvar wrote:How about a ban for falsely accusing me of being a CODE alt? Or for all the insults and false accusations the troll patrol has been throwing around? That's not banworthy. Your persistent trolling and abuse, on the other handGǪ
That's rich, coming from you, the master of trolling and abuse. Good luck on getting CCP to ban anyone who isn't a big fan of suicide ganking....somehow I don't think they are interested in doing your bidding.
But hey, your folks could just keep accusing your opponents of being "CODE alts." |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:14:00 -
[71] - Quote
Solecist Project wrote:Veers Belvar wrote:How about a ban for falsely accusing me of being a CODE alt? Or for all the insults and false accusations the troll patrol has been throwing around? You keep insisting that CODE is overly relevant, while they are not. Just like the propaganda machine. :) As long as you behave like you are behaving, it makes absolutely sense to assume that you are just a CODE alt. (:
They are quite relevent...see their killboard. They were also the topic of this thread, see the OP. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:18:00 -
[72] - Quote
Solecist Project wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:How about a ban for falsely accusing me of being a CODE alt? Or for all the insults and false accusations the troll patrol has been throwing around? That's not banworthy. Your persistent trolling and abuse, on the other handGǪ That's rich, coming from you, the master of trolling and abuse. Good luck on getting CCP to ban anyone who isn't a big fan of suicide ganking....somehow I don't think they are interested in doing your bidding. But hey, your folks could just keep accusing your opponents of being "CODE alts." One can also argue that you put so much effort into making people think you are not ... ... that you might as well be one. A well placed and well thought out one... but still. :) Also, unlike you, other people are absolutely capable of feeling the negative energy in pretty much ALL of your posts.
Go look back through the thread and see who started with the name calling and abuse....*hint* not me. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:20:00 -
[73] - Quote
Tippia wrote:Veers Belvar wrote:That's rich, coming from you, the master of trolling and abuse. Not really, no, since I don't troll, and any abuse you feel you might get is return-fire for what you threw in the first place. Quote:Good luck on getting CCP to ban anyone who isn't a big fan of suicide ganking....somehow I don't think they are interested in doing your bidding. They've done it before. vOv Quote:But hey, your folks could just keep accusing your opponents of being "CODE alts." Well, if you keep acting like one, I'm sure they'll keep doing it. After all, why should they stop?
Actually you have been throwing most of the abuse around here, once you were unable to logically contest my arguments. I have always tried to retain a civil discourse, without name calling. I'm happy to continue doing so, but your side needs to stop throwing around "moron" and "idiot' every second sentence. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:24:00 -
[74] - Quote
Solecist Project wrote:Except that CODE is not relevant, that suicide ganking is on an all time low and that ISK value has nothing to do with actual relevancy.
Even DJEntropy himself says that CODE has no relevancy and that it's the propaganda machine doing all the work.
You are either a CODE alt, or a victim of the propaganda machine.
Also ... one does not need "name calling" to spread hatred an negativity. The tone of most of your posts is pretty clear and hints at obsessive behaviour.
Yawn...still trying to troll. CODE's website says they have a lot of relevency, as does their killboard. And you continue to call me a "CODE alt" despite conclusive evidence to the contrary. Your trolling on trying to get me banned, as you do with everyone who tries to make highsec a better place, is noted. Keep up the good work. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:32:00 -
[75] - Quote
Tippia wrote:Veers Belvar wrote:Actually you have been throwing most of the abuse around here Prove it. Quote:once you were unable to logically contest my arguments So it actually never happened, then, since you have no arguments and no facts, only hearsay, ignorance, and misunderstandings GÇö all of which have been addressed and corrected. Quote:I have always tried to retain a civil discourse, without name calling. No, that's just another lie on your part. You haven't tried. You started calling people names the instant it was proven that you had no clue what you were talking about and you had no other way of trying (and failing) to stay in the conversation.
Here is you on page 140 (after your ally already called me an "ankle-biting troll"), attacking me.... https://forums.eveonline.com/default.aspx?g=posts&t=352595&p=140
And accusations of lying on page 142 https://forums.eveonline.com/default.aspx?g=posts&t=352595&p=142
But really, keep abusing people and then trying to get them banned....great strategy. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:33:00 -
[76] - Quote
Jonah Gravenstein wrote:Veers Belvar wrote: A lot of people join this game for the cooperative PvE aspects lol they're going to be seriously disappointed, not only is the PvE mediocre it's indirectly, via the market, PvP. I'm mostly a PvE player, believe me it's mediocre unless you deliberately make it challenging by using a downsized ship or running with friends in destroyers. I mainly do it so that I have isk via selling LP items to dabble in the market, which is most definitely is PvP, brutal PvP at that. Quote:not to subject themselves to endless suicide ganking by -10 sec status folks looking for tears. It's not endless, the percentage of people affected by suicide ganking is very small, as is the percentage of the people actually doing the ganking. As for tears, yours are currently being used by CCP Guard
I actually enjoy the PvE content in the game....it could use some work, but incursions are a lot of fun....and until they get repetitive missions can be pretty good too. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:34:00 -
[77] - Quote
Ramona McCandless wrote:EDIT: Nah, that's a poor thing, what I said in this comment, withdrawn, your honour.
Their killboard doesn't lie. The fact that my anti-gank intel channel is basically full of reports on CODE every day doesn't lie. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:42:00 -
[78] - Quote
Benny Ohu wrote:Veers Belvar wrote:Actually you have been throwing most of the abuse around here, once you were unable to logically contest my arguments. I have always tried to retain a civil discourse, without name calling. I'm happy to continue doing so, but your side needs to stop throwing around "moron" and "idiot' every second sentence. there are no sides here. there's some people and 'civil discourse' does not really include either ignoring people or calling them trolls when they disagree with you
Scroll back earlier in the thread and see who started accusing people of being trolls....just saying. And there are obviously strongly divergent viewpoints here. There are people like me (and the OP), who think that suicide ganking, in its current form, is a problem that needs to be fixed, and there are others (who like to call people names and accuse them of trolling) who think that the current manifestation of suicide ganking is great. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:43:00 -
[79] - Quote
Tippia wrote:Veers Belvar wrote:False accusations of lying? No. You were lying, remember? You said that you were familiar with the mechanics, and then you proved that you weren't. So you were lying about that. You also kept saying that bumping is equivalent to a warp scrambler, when it isn't and had long since been demonstrated to you that it wasn't. So you were lying about that too. Quote:Attempting (and failing) to mock linguistics skills? No. Pointing out that you were wilfully misrepresenting (aka lying) about what CCP Falcon had said. Quote:I also note that you were the #4 contributor to CODE in August, Conflict of interest much? Not really, no.
Yawn....if bumping makes you unable to warp off...it is functionally equivalent to a warp scrambler. And quoting CCP Falcon can't really by "lying" about what he said. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 18:44:00 -
[80] - Quote
Ima Wreckyou wrote:Everyone who suggests that Veers is a New Order member or even a CODE. member gets completely removed from my Xmas presents list! And don't start to cry now, you knew it was a kick into the nuts when you wrote it!
Thanks you, at least some people value the truth. How are things in Abudban? |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:08:00 -
[81] - Quote
Solecist Project wrote:Ima Wreckyou wrote:Everyone who suggests that Veers is a New Order member or even a CODE. member gets completely removed from my Xmas presents list! And don't start to cry now, you knew it was a kick into the nuts when you wrote it! :( I'm sorry. :( *hugs* ? But it makes him so seriously mad to write it ........................................
All forgiven....doesn't make me mad...just inaccurate, I'm a major opponent, not an alt. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:09:00 -
[82] - Quote
Solecist Project wrote:Except that it's not and the negative energy in his posts are clearly visible for anyone. (:
His obsessive behavior too, btw. :)
Pointing out problems in the game mechanics and suggesting reasonable improvements is not "negative energy." The fact that a lot of professional gankers, or their alts, meet such with hysteria and abuse does not make me culpable for the "negative energy." |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:12:00 -
[83] - Quote
Tippia wrote:Veers Belvar wrote:Yawn....if bumping makes you unable to warp off. It doesn't. Nor does it shut down MWDs or MJDs. Therefore, any claim that it is functionally equivalent to a warp scrambler is a lie. Any subsequent claim that you are familiar with the game mechanics is therefore also a lie. Quote:And quoting CCP Falcon can't really by "lying" about what he said. GǪbut the subsequent misrepresentation (aka lie) about what he said can be and was. Saying that you lie when you lie and saying that you wilfully twist the language when you wilfully twist the language is not abuse. It is just fact.
Au contraire....I firmly believe that 3 optimally fitted and operated bumping machariels can render a freighter unable to warp off. Have you proven the contrary? Merely asserting, and then declaring the other side to by "lying" is not an argument. And I didn't twist the language at all....I think any reasonable person sees CONCORD in high sec as having a quasi-police function. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:16:00 -
[84] - Quote
Solecist Project wrote:1. I did not apologise to you. Learn to read who I quoted to.
2. The negative energy in your posts is clearly visible. The fact that you have calmed down again does not change that. The fact that you do not even know what I am talking about ... neither.
3. Also: obsessive.
(: :)
I was never angry to begin with, hence no need to calm down, in fact I've been more bemused by this than anything. The negative energy is from the suicide gank folks. And I have nothing to obsess about. Refusing to apologize for calling me a "CODE alt" when CODE themselves have come and stated otherwise is a bit low though. So to trying to bait people into anger so they get banned. Why not stick to arguing the points in the thread? |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:18:00 -
[85] - Quote
admiral root wrote:Veers Belvar wrote:Pointing out problems in the game mechanics and suggesting reasonable improvements is not "negative energy." It helps to know what you're talking about, not to mention paying close attention to dev posts, if you want to make reasonable suggestions. Veers Belvar wrote:The fact that a lot of professional gankers, or their alts, meet such with hysteria and abuse does not make me culpable for the "negative energy." Hysteria and abuse? You're claiming the sky is green and being told no, it's blue. That's neither hysterical nor abusive.
Actually i made reasonable points about bumping being used to impede warping off. The other side simply asserted, without evidence, that warping off remains possible, and then declared anything contrary to their view to be "lying." When challenged on this, they went straight to name calling. |

Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 19:25:00 -
[86] - Quote
baltec1 wrote:Veers Belvar wrote:
Actually i made reasonable points about bumping being used to impede warping off. The other side simply asserted, without evidence, that warping off remains possible, and then declared anything contrary to their view to be "lying." When challenged on this, they went straight to name calling.
It is possible to warp after being bumped. There are also several ways to stop a bump from even happening.
Could you supply evidence for the first point? As to the second, there are ways to avoid being shot in highsec as well, but CONCORD still comes anyways, right? CONCORD response in highsec does not depend on the moral desert of the pilot vis-a-vis their prior actions. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 19:31:00 -
[87] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
Actually i made reasonable points about bumping being used to impede warping off. The other side simply asserted, without evidence, that warping off remains possible, and then declared anything contrary to their view to be "lying." When challenged on this, they went straight to name calling.
It is possible to warp after being bumped. There are also several ways to stop a bump from even happening. Could you supply evidence for the first point? Web the freighter, warp to celestial, warp to a safe, warp to an intercepter in your fleet in your alignment cone etc..
Requires webbers (who the gankers are happy to shoot first), may be unable to align to the celestial, and may be unable to align to the interceptor. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 19:33:00 -
[88] - Quote
admiral root wrote:Veers Belvar wrote:Actually i made reasonable points about bumping being used to impede warping off. The other side simply asserted, without evidence, that warping off remains possible, and then declared anything contrary to their view to be "lying." When challenged on this, they went straight to name calling. People have posted many, many, many, many times on this forum explaining how to avoid being bumped in the first place. Doing so has the interesting side-effect of letting you warp off regardless of how many would-be bumpers are present. It's remarkably similar to the way a ganker can't gank you if you're already going to warp when they land on grid. Now sure, once in a blue moon you're going to get unlucky, kinda like a poor rapier pilot who once ran a gatecamp I was in and had the sheer misfortune to have come through the gate too close to me to be able to cloak. Stuff happens. As a rule, though, the simple, effective means of avoiding being bumped tackled works almost every time.
Well, as can be seen from the OP post of this thread - these tricks apparently aren't helping, because CODE is blowing freighters up at an alarming clip. CONCORD should react as a competent "law enforcement agency" would, and help free pinned targets. Saying, bring friends, etc.... doesn't line up with the role of CONCORD in highsec, which is to punish criminal conduct. And pinning down a target for a gank, whether through warp scrambling or through other means rendering them unable to escape, is, in my view, a criminal act. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:03:00 -
[89] - Quote
Lady Areola Fappington wrote:Veers Belvar wrote:
Well, as can be seen from the OP post of this thread - these tricks apparently aren't helping, because CODE is blowing freighters up at an alarming clip. CONCORD should react as a competent "law enforcement agency" would, and help free pinned targets. Saying, bring friends, etc.... doesn't line up with the role of CONCORD in highsec, which is to punish criminal conduct. And pinning down a target for a gank, whether through warp scrambling or through other means rendering them unable to escape, is, in my view, a criminal act.
Leaving aside the "CODE is destroying the game" line, CCP has explicitly disagreed with every post you've made. CONCORD is not a law enforcement agency. Bumping is not a criminal act. They make the decisions for the game they own, not me, you, baltec, Ramona, James...CCP. Your opinion, ultimately, does not matter. When a game dev comes right out and says "If it's a choice between removing player interaction and closing, we will choose closing", well, you aren't going to get very far advocating your own views that remove player interaction.
I'm a bit tied up right now, and will respond to some of the other posts later, but I think this post raises important issues and deserves as a response.
First, as CCP Falcon put it CONCORD responds "as any law enforcement agency."
Bumping is not inherently criminal, but when used to facilitate ganking, it should be dealt with.
You now fall back on the classic suicide ganker response - that any change to suicide ganking will remove player interaction from the game. In essence, the only options are suicide ganking or no suicide ganking, and therefore no changes need be considered. In fact, there are a tremendous number of ways the current mechanics could be tweaked to retain suicide ganking, but to tilt it towards the occasional gankers, and not the -10 sec status career criminal CODE empty freighter gankers. THAT is the point here, not too remove suicide ganking, but to make necessary adjustments to properly balance it in the game. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:14:00 -
[90] - Quote
Ima Wreckyou wrote:Veers Belvar wrote:Empty freighters is one aspect of that problem as I have already discussed, since CODE is not really affected by the current consequences for suicide ganking. There is a good explanation why we are not "really affected" by the current consequences. It's what you said in your next sentence, well kinda, i will correct it: Veers Belvar wrote:Another aspect of the problem is they way CODE is abusing the game mechanic to make it easier to kill these empty freighters, but pinning them down through bumping. We "use" the tools provided by the sandbox, there is no "abuse" going on here. Suicide ganking is a valid game mechanic and so are collisions between spaceships. Just because a group of players finds a way to use this tools in a certain way does not mean they are "abusing" the game mechanic. They are playing the game by the rules the game provides. Veers Belvar wrote:But yes, resoundingly, suicide ganking, at least as CODE is doing it, is a major problem, and is hurting highsec. We are a group of players who use the tools of the sandbox and try new strategies to explode other peoples spaceships, for profit , power projection/control or just for fun. We chose an environment which is seen by a lot of players as safe, because they have a wrong concept of what highsec is, a PvP free area, which it isn't. It is a area with a certain kind of rules which was shifted over the years to benefit the careless player and even reinforce the feeling of safety. The problem with highsec is not that we gank empty freighters, the problem is that CCP reinforced the protection so much that the players there actually feel save to AFK autopilot ships with a value of billions of ISK or even worse with cargo worth in tens of billions. The view of this people got so distorted that they actually think that the few tools left to kill such careless players are an abuse of game mechanics. There are always people like you who come to this game ignorant about the history and the game mechanics who think their ideas are new and special. They are not, they have been discussed a hundred times and they where not better when they where brought to the table the first time. Highsec game mechanics have been constantly nerfed for the last 11 years and everytime some guy claims this is the final nerf which will "fix" the game for them. And then the nerf get's implemented, we adopt and the tears start over with a new idea abut a small nerf that will "fix" the game. I spelled it out many times before and I will do it again just for you. This is not about gankers v.s. carebears, this is about "people who care about game mechanics" v.s. "players who think this is a solo game with a safe zone". Your strategy did not work for 11 years, there was always a guy like you. Adopt and play with the tools the sandbox provides or play a game which provides a setting you like better (try STO and embrace the boring and meaningless world you try to create in EVE). But just stop wasting everyones time with your unsound ideas and old arguments. Thanks
And again, though busy, I think that my favorite CODE enforcement agent deserves a response. Eve is like the US Tax Code....there are a tremendous number of complex rules (the coding) and a tremendous number of independent actors looking for loopholes in those rules to achieve unintended and unanticipated results. As you have pointed out we have seen 11 years of nerfs to suicide ganking, and that is because the Devs were not happy with the mechanic, and felt that it was overly favorably to the gankers. CODE continues to do important work and demonstrate yet more loopholes and unintended results, and I am confident that the Devs will, as always, take action to remedy the situation and close the loopholes. And I would rather help keep this game great than defect to STO, because I really enjoy the PvE content in eve, and a lot of the PvP content as well.
|

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:17:00 -
[91] - Quote
baltec1 wrote:Ok so it wasn't a link, prepare to get a lesson. We are the corp that industrialized ganking. The gank CAT? That is our design. The tactics used for mass ganking of freighters? We came up with it. We have done a lot of homework on this subject so lets get started. On average around a dozen freighters are killed a day, of these around half happen in high sec. You can then on average half it again to take out all of the freighters that are killed due to war decs, criminal countdowns and even the odd concord kill. So we have a number ganker per day of around at most 6 mostly 1-3. The current estimate for active freighter trips per day is somewhere between 100,000 and 300,000. So that is at most a 6 in 100,000 chance of you being suicide ganked statistically speaking. There is a greater chance of you being involved in a car accident than being ganked in your freighter. Freighter ganking is infact down from last year. Why? Because Freighter pilots have learned for the most part not to stuff 10 billion in the hold like they used to. The days of netting 60-120 billion in a freighter are more or less over. Most keep their cargo down below gank worthy level and are thus, more or less safe. Freighters are statistically one of the safest ships to be in in all of EVE.
I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?
|

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:21:00 -
[92] - Quote
Solecist Project wrote:Veers Belvar wrote:I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?
And now he admits that he pulled everything he said about the ALARMING rate ... ... straight out of his ass. And OF COURSE it increased since CODE started doing it! The more people gank freighters, the more freighters get ganked! Seriously, that was a bad try!
Could you try to keep it civil? It would be much appreciated.
My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:25:00 -
[93] - Quote
Jonah Gravenstein wrote:admiral root wrote:Some alarming stats for the past 24 hours:
Jita: 54,053 jumps / 506 ship kills / 0.94% Niarja: 36,762 jumps / 101 ship kills / 0.28% Uedama: 36,022 jumps / 79 ship kills / 0.22%
Totals: 126,837 jumps / 686 ship kills / 0.54%
A 0.54% chance of someone blowing up your ship for any reason including, but not limited to, suicide ganking in 3 key systems. Hold me, CCP Falcon, I'm scared! I'm going to run with this As of the time of this, Zkill is showing a grand total of 23 freighters/orcas dying universe wide since 00.00, 20 of which were in highsec. Out of those 20, 4 are down to wars. For yesterday Zkill is showing a total of 21 freighters/orcas dying universe wide, 14 of which are in highsec, 1 of which is down to a war. I think I can safely say that freighter and orcas account for 10's if not 100's of thousands jumps per day. The odds of a freighter or an orca exploding are minuscule.
The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
|

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:27:00 -
[94] - Quote
Ramona McCandless wrote:Veers Belvar wrote: My analysis was based on the CODE killboard, their website, my intel channels, my experiences in Uedama, and the increasing frequency of complaints by freighter pilots. Those points are all unassailable. Obviously hard numbers would, I believe, further support my position.
So (with the exception of the CODE KB, which only proves 1 thing; they sink ships) your evidence is third hand ancedotal evidence. You are the one who is currently bringing the suppositions that 1) Ganking is going up and 2) This is bad for EvE Therefore, it falls to you to provide hard evidence to back this and let it be peer reviewed. Please.
Actually, to the extent that CODE is growing and now targeting more freighters, I think that (1) is pretty obvious. As for (2), refer back to the OP and ganking empty freighters, done purely for tears and to drive people out of the game, which I think most people would consider bad for Eve. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:35:00 -
[95] - Quote
admiral root wrote:Veers Belvar wrote:The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
The chance is less than 0.22%, as that's the percentage of all ship types combined. I've seen it get as high as a whopping 0.5% some days.
i'm not sure what you are saying. The question to be answered is: if you take a freighter into Uedama, what are the chances of it xlpoding. You would need to know (1) the number of freighters blown up in Uedama for the day and (2) the number of Freighters that went into Uedama for the day. Then you would divide (1) by (2). Trying to use total ships jumping or total ships blown up, is... well....bad. And since we don't know (2) any kind of probabilistic analysis is...well....bad.
We could have someone sit on the gate with a counter and count for us....it would be an interesting experiment if anyone wants something to do for 23.5 hours.... |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:36:00 -
[96] - Quote
baltec1 wrote:Veers Belvar wrote:
I think this is also an important post, because real data would really help things here. Unfortunately I don't have the numbers, and I don't see any source for your numbers. It would help if CCP would be more open with this data. Would you be able to check if freighter ganking has inreased since CODE started their freighter gank campaign?
It hasn't. Compared to a year ago freighter ganking has halved.
Can you source your data for me? Freighter kills have not been upward trending in the last 2 months? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:40:00 -
[97] - Quote
admiral root wrote:Veers Belvar wrote:admiral root wrote:Veers Belvar wrote:The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
The chance is less than 0.22%, as that's the percentage of all ship types combined. I've seen it get as high as a whopping 0.5% some days. i'm not sure what you are saying. The question to be answered is: if you take a freighter into Uedama, what are the chances of it xlpoding. I understand the question. In the past 24 hours there was a 0.22% chance of your ship exploding there, regardless of type therefore the chance of a freighter exploding has to be less than that (unless every ship killed was a freighter).
Ehrmmm....no.....Imagine 100 ships went in, 99 Machariels and one Freighter. All the Machs lived and the Freighter died. The total death rate was 1%. The Freighter death rate was 100%, which is certainly not upwardly bound by the 1% total death rate. See what I'm saying?
|

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:50:00 -
[98] - Quote
[/quote]Well.... looking at zkill there are no freighter/orca deaths showing in Uedama for today, there were 8 yesterday. Considering Uedama is a choke point on a trade pipe I would hazard a very conservative guess that at least 10% of the jumps through Uedama were freighters.
Assuming my conservative estimate of 10% is true, a sub 2% death rate over the weekend, a traditionally good time to kill folks, is hardly "endless ganking" and that 2% includes war decs.
Evidentally your math is as poor as your game knowledge.[/quote]
I seriously, seriously, doubt that 10% of the jumps were by freighters, that sounds crazy. And anyway, I think that a 2% chance of your freighter xploding is kind of concerning. Certainly, after thousands and thousands of jumps in my Machariel, it has not once been suicide ganked, even though I am often carrying billions in equipment on it. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:51:00 -
[99] - Quote
Ramona McCandless wrote:Veers Belvar wrote:Also, it should be easy enough for you to check of the number of freighters blown up in the last 2 month has been increasing...a lot of people here seem to doubt it. So why havent you?
Because Goons have the hard data and I don't! |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 20:57:00 -
[100] - Quote
baltec1 wrote:Veers Belvar wrote:Ramona McCandless wrote:Veers Belvar wrote:Also, it should be easy enough for you to check of the number of freighters blown up in the last 2 month has been increasing...a lot of people here seem to doubt it. So why havent you? Because Goons have the hard data and I don't! Yes, you do.
But I don't have your crack team of trained monkeys which collected all the data and put it into nice, easy to read spreadsheets and charts! |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:01:00 -
[101] - Quote
baltec1 wrote:Veers Belvar wrote:
But I don't have your crack team of trained monkeys which collected all the data and put it into nice, easy to read spreadsheets and charts!
Doesn't stop you from doing it yourself. All of the data is open to the public.
Why not make your data public so we can all use it instead of asking me to redo hundreds of hours of work? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:06:00 -
[102] - Quote
Mag's wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
But I don't have your crack team of trained monkeys which collected all the data and put it into nice, easy to read spreadsheets and charts!
Doesn't stop you from doing it yourself. All of the data is open to the public. Why not make your data public so we can all use it instead of asking me to redo hundreds of hours of work? Which part of the statement "All of the data is open to the public" didn't you understand?
I'm not the goons, I don't have 300 man hours for this project. The circumstantial evidence is overwhelming that CODE has caused a significant increase in freighter ganking in the last 2 months. The goons have the massaged data which can confirm or deny this. Why not release it for everyone to use? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:09:00 -
[103] - Quote
RubyPorto wrote:Veers Belvar wrote:baltec1 wrote:
Our own records. Data can be found on zkill.
Ganking freighters might be up from 2 months ago but it is still down from last year. Barge ganking when compared to 3 years ago is also dramatically lower.
Are you able to share this data? I'm not sure if you talking about absolute numbers, relative frequency, etc.... Also, it should be easy enough for you to check of the number of freighters blown up in the last 2 month has been increasing...a lot of people here seem to doubt it. As he said, historical data on Freighter kills can be found here: https://zkillboard.com/kills/freighters/Nobody's going to do your job for you. You made the claim, you provide the evidence to support it.
Gee....or we could ask the person who already did the work to just share the final product with us. I'm sure the Goons would be happy to help us make Eve a better place. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:20:00 -
[104] - Quote
RubyPorto wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:baltec1 wrote:
Our own records. Data can be found on zkill.
Ganking freighters might be up from 2 months ago but it is still down from last year. Barge ganking when compared to 3 years ago is also dramatically lower.
Are you able to share this data? I'm not sure if you talking about absolute numbers, relative frequency, etc.... Also, it should be easy enough for you to check of the number of freighters blown up in the last 2 month has been increasing...a lot of people here seem to doubt it. As he said, historical data on Freighter kills can be found here: https://zkillboard.com/kills/freighters/Nobody's going to do your job for you. You made the claim, you provide the evidence to support it. Gee....or we could ask the person who already did the work to just share the final product with us. I'm sure the Goons would be happy to help us make Eve a better place. They're not making any claims. You are. Which means it's your job to provide evidence to support your claims. If I claim Coca-Cola is made of Cheese, I don't get to insist that the Coca-Cola Company release the recipe in order to disprove my claim.
Yes, and I provided strong circumstantial evidence for it. I am not required to spend 300 hours manually tabulating the hard numbers, especially when ze Goons have already done so, but won't release the numbers.
|

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:29:00 -
[105] - Quote
RubyPorto wrote:Veers Belvar wrote:Yes, and I provided strong circumstantial evidence for it. I am not required to spend 300 hours manually tabulating the hard numbers, especially when ze Goons have already done so, but won't release the numbers.
You have provided no such thing. You haven't even presented evidence of a trend over the short term. And again, it won't take 300 hours, you don't have to manually tabulate it, and the amount of effort it might or might not take to provide evidence for your claims has no bearing on your obligation to provide the evidence.
If you want it so badly feel free to convince our local Goon here to provide it, or consider sending a personal mail to The Mittani. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:34:00 -
[106] - Quote
RubyPorto wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:Yes, and I provided strong circumstantial evidence for it. I am not required to spend 300 hours manually tabulating the hard numbers, especially when ze Goons have already done so, but won't release the numbers.
You have provided no such thing. You haven't even presented evidence of a trend over the short term. And again, it won't take 300 hours, you don't have to manually tabulate it, and the amount of effort it might or might not take to provide evidence for your claims has no bearing on your obligation to provide the evidence. If you want it so badly feel free to convince our local Goon here to provide it, or consider sending a personal mail to The Mittani. I'm not making any claims. You are. You are saying: "Ganking has increased" Everyone here is saying: "Prove it" Since you're unable to do so, it's quite safe to conclude that you're making things up out of whole cloth.
And I provided you with multiple pieces of information supporting my conclusion, including CODE's killboard, the minerbumping.com website, my intel channels, the increased complaints by freighter pilots on the forums here, and my personal observations and experiences. I'm sorry if any evidence that does not include graphs carries no weight with you, but believe it not we can adjudge things to be true with neither data nor graphs, when necessary. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:39:00 -
[107] - Quote
Benny Ohu wrote:Veers Belvar wrote:And I provided you with multiple pieces of information supporting my conclusion, including CODE's killboard, the minerbumping.com website, my intel channels, the increased complaints by freighter pilots on the forums here, and my personal observations and experiences. I'm sorry if any evidence that does not include graphs carries no weight with you, but believe it not we can adjudge things to be true with neither data nor graphs, when necessary. code's killboard provides the information that code sometimes kills ships and sometimes loses ships the minerbumping dot com website is a comedy blog with links to killboards your intel channels and complaints from npc forum alts are not authoritative sources and your personal observations are extremely limited
CODE, by itself, has had a massive increase in the number of freighters it killed in the last 2 months. Unless you have some reason to believe that freighter kills from other sources have been massively decreasing, the evidence strongly suggests that freighter kills overall are increasing. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:41:00 -
[108] - Quote
Benny Ohu wrote:Benny Ohu wrote:Veers Belvar wrote:And I provided you with multiple pieces of information supporting my conclusion, including CODE's killboard, the minerbumping.com website, my intel channels, the increased complaints by freighter pilots on the forums here, and my personal observations and experiences. I'm sorry if any evidence that does not include graphs carries no weight with you, but believe it not we can adjudge things to be true with neither data nor graphs, when necessary. code's killboard provides the information that code sometimes kills ships and sometimes loses ships the minerbumping dot com website is a comedy blog with links to killboards your intel channels and complaints from npc forum alts are not authoritative sources and your personal observations are extremely limited perhaps if the information from the killboard was presented alongside wider context in some kind of easy-to-comprehend visual format
Consider enlisting The Mittani to the effort, Goons love of haulers and highsec players in general is well known, I'm sure they would be happy to share some of their graphs with us. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 21:43:00 -
[109] - Quote
Benny Ohu wrote:Veers Belvar wrote:CODE, by itself, has had a massive increase in the number of freighters it killed in the last 2 months. good on them! this is a fact entirely disconnected from any kind of reasoning or context
Assuming stability on other fronts, and there is little reason to assume otherwise, this would suggest an overall increase. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 22:03:00 -
[110] - Quote
RubyPorto wrote:Veers Belvar wrote: Of course, the mere fact that "somedbody" is ganking ships" does not imply "ganking needs nerfing." But in my mind, if more ships are getting ganked (which I thought was the point of our dispute), and if the ships are not being ganked for isk but for tears (specifically the ganking of empty ships), and if those ships are well fitted, not autopiloted, and operated intelligently, and if we still see them getting ganked, then in my mind there is at least cause to concern some tweaks to the game mechanics. I am 100% fine with undertanked haulers with valuable cargo getting blown off the grid. I am less comfortable with empty freighters being blown up just to make the pilots cry, with the gankers themselves suffering little in the way of consequences.
I count 5 if statements in your short paragraph that you need to provide evidence for. By the way, of the last 4 Freighters that were ganked, zero of them fitted any tank. Now, are you willing to accept that Coca Cola is made out of Cheese?
If you look at a lot of the freighters, in addition to having minimal cargo, which should make an attack unlikely, they fitted nanos or int stabs, making it quicker for them to warp out. Bulkheads, which would add hp, are not useful when the gankers routinely pin you down with bumpers and can hit you in multiple waves. You will also see some well tanked orca kills (which also suffered from bumping), which shows that pure ehp is not enough. Right now the combination of massed gankers in Taloses and Brutixes, plus the absue of bumping, makes freighters extremely vulnerable to ganking. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 23:41:00 -
[111] - Quote
NoLife NoFriends StillPosting wrote:Let me tell you a story. I started playing this game when I got banned from Darkfall, a player-skill based full loot pvp game with siege warfare and the best combat you could ask for. EVE wasn't a game that was very exciting to me. The combat I felt was uninteresting to me and required little player skill. I only started playing it because it was one of the only risk/reward pvp games in existence. What was interesting to me was the complexity of the game so I continued to play it, not actually playing it but having it run in the backgrounds. This is the only way I will play EVE as it currently does not feel worth my time investment to get more into it. I don't play enough to be in a corp and have always been solo. I used to mine in a hauler before the mackinaw changes. "Why would anyone mine in a hauler?" you might ask. The reason was because it had a cargo hold and i could leave it AFK while I got **** done in real life and played other games. Since I was only checking back every so often, it made more sense for me to play this way and I loved that there were creative solutions for your playstyle (or there was for me untill the Rattlesnake nerfs  ). I set out to play EVE with an AFK playstyle in mind. I maxed planetary interaction and R&D skills and I trained for a freighter, thinking that transporting goods would be the best way for me to actively make money with my character while AFK for long periods of time. At least half the isk used to purchase my freighter came from mining in a hauler, my first purchase over 400 mil. I had been hauling in my freighter afk for several months before I first heard of "bumping", and then I still wasn't sure what it was. I had no idea that it was even possible to gank a freighter in high sec, and I did not pay close attention to the forums as I find most of the regular posters here to be disgusting people. Even after 3 years I still consider myself a newer/casual player. I hadn't done a lot of hauling in my freighter but it It has only been out of sheer luck and my casual playstyle that I have not been ganked. Had such a catastrophic loss occured for me, I surely would have quit this game. The narrow profit margins of hauling in a freighter nowhere near make up for the excessive precautions now needed to ensure you aren't victimized by a bunch of greif monkeys that pay no significant costs or penalties for their actions. When broken stuff like this happens and you see people getting away with it in high sec, it seems completely unfair and you will ask yourself if the game is worth it knowing that you will continue to be at the mercy of people who are often sociopaths and who seem to have all the advantages. This game has really been on the ropes for me now after I found out I can't play this game like I thought I would, and after CCP Rise gutted the creative possibilities of the Rattlesnake  . I only do afk activities anymore but I still pay a monthly sub in cash, hopeing that the game will change for the better soon. Maybe for some of you, this game is your life, but for many it can be fairly easy to drop once something pushes you over the edge. TLDR: Casuals, newer players can own freighters. Suicide ganking does cause people to quit and its usually the casual, newer players who pay cash for their subs. It takes away from the game and causes disgust with the game from its players.
Great post. While I personally oppose autopiloting ships, because space is dangerous and should be treated as such, I agree with you that there is a major imbalance in how suicide ganking works. I have my 5-6 billion isk battleship at risk, PvE fitted, and the gankers risk only their cheap gank ship, which they know they will lose anyway. There are no real consequences for going -10 sec status, especially if your suicide gank alt is dedicated solely to that activity. I think the result is a lot of hurt feelings and players quitting the game. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 23:49:00 -
[112] - Quote
Solecist Project wrote:dude there is no need to quote that much text.
dont be a ****, this is just stupid. cut it.
besides ppl already realised he is a troll and you are the same.
Please try to keep it civil. Can you show me a rule about how much text and I can quote? And neither of us is a troll. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 23:50:00 -
[113] - Quote
Kaarous Aldurald wrote:RubyPorto wrote:Veers Belvar wrote:Great post. While I personally oppose autopiloting ships, because space is dangerous and should be treated as such, I agree with you that there is a major imbalance in how suicide ganking works. I have my 5-6 billion isk battleship at risk, PvE fitted, and the gankers risk only their cheap gank ship, which they know they will lose anyway. There are no real consequences for going -10 sec status, especially if your suicide gank alt is dedicated solely to that activity. I think the result is a lot of hurt feelings and players quitting the game. Some fine posting right there. Pic related. Nah, their grammar structure is too different. No one is that hardcore. I am seriously considering putting out a contract on Belvedere though. He's starting to become tiresome.
I'm really not concerned about your threats, all I ask is that you stay civil on the forums and avoid insults. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.01 23:59:00 -
[114] - Quote
Solecist Project wrote:This thread needs a lock!
Please confirm!
Just because you don't like the thread and are not contributing to it, does not mean that it needs a lock. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 00:21:00 -
[115] - Quote
Ima Wreckyou wrote:Tried to actually retrieve the data about Freighter kills, but too tired to actually plot the stuff. This is the script I used (forum somehow murders the indentation): Quote:#!/bin/env ruby # # API doc: # https://neweden-dev.com/ZKillboard_APIrequire 'json' require 'time' require 'open-uri' require 'active_support/all' result_file = File.new('freighter_kills.csv', 'w') MONTHS = 48 URL = 'https://zkillboard.com/api/kills/highsec/group/513/no-attackers/no-items/' MONTHS.times do |i| time = Time.now - i.months time_string = time.strftime('%Y-%m') uri = URI(URL + 'year/' + time.year.to_s + '/month/' + time.month.to_s + '/') killmails = JSON.parse(uri.read) result_file.puts [ time_string, killmails.length ].join(', ') end result_file.close It somehow crashed because of some ssl crap I was to lazy to debug still got some of the data, probably zkillboards site. Don't murder me because I abused the API. It also has a cap at 200 kills, which I was too lazy to fix as well. But it may still give you some idea about the state of things. Quote: 2014-09, 4 2014-08, 145 2014-07, 172 2014-06, 174 2014-05, 154 2014-04, 200 2014-03, 187 2014-02, 138 2014-01, 200 2013-12, 160 2013-11, 200 2013-10, 200 2013-09, 93 2013-08, 78 2013-07, 95 2013-06, 121 2013-05, 104 2013-04, 200 2013-03, 195 2013-02, 51 2013-01, 78 2012-12, 67 2012-11, 200 2012-10, 138 2012-09, 132 2012-08, 84 2012-07, 17 2012-06, 23 2012-05, 27 2012-04, 114 2012-03, 76 2012-02, 43 2012-01, 28 2011-12, 37 2011-11, 38 2011-10, 41 2011-09, 22 2011-08, 23 2011-07, 32 2011-06, 22 2011-05, 17 2011-04, 40 2011-03, 40 2011-02, 23 2011-01, 31 2010-12, 17 2010-11, 23
Thanks - that's really helpful. It looks like there was some kind of elevating event in late 2013, which is before CODE started targeting them. Any idea what it was? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 03:28:00 -
[116] - Quote
IIshira wrote:Herr Wilkus wrote:I disagree. This thread is probably the only reason I've visited the forums in the last few weeks.
Any other CODE/James315 thread gets locked before page two. So, if this is the closest thing to CODE. GD sticky topic we are allowed to have on GD, I'll take it. Obviously you haven't found this thread with over 400 replies... https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199310Do we really need a sticky for people to troll about bumping and suicide ganking? CCP has said both are part of the game mechanics and not an exploit. I honestly don't like bumping as a game mechanic. Not because I don't think it's "fair" but it seems silly to "bump" another ship in space. I can whine and cry on the forms for weeks but you know what... At the end of the day it's how the game is played so adapt and overcome. You can avoid most ganks if you use your brain... People make themselves easy targets and they die. Maybe we need a sticky on facts about how not to get ganked rather than a whine thread about how ganking is bad. Then people will stop being easy targets and the problem won't be there. As long as you have AFK pilots in untanked ships you'll have ganks.
What I would like to see are mechanics that cause more ganking of undertanked haulers with excessive cargo, and less ganking of well tanked/empty haulers that are a net loss to the gankers. I think that would make suicide ganking a much more valuable and logical activity. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 03:35:00 -
[117] - Quote
Tippia wrote:Veers Belvar wrote:What I would like to see are mechanics that cause more ganking of undertanked haulers with excessive cargo, and less ganking of well tanked/empty haulers that are a net loss to the gankers. I think that would make suicide ganking a much more valuable and logical activity. Why should there be less ganking of empty or tanked haulers?
Because Eve risk/reward mechanics should make that unprofitable, and hence rare. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 03:45:00 -
[118] - Quote
RubyPorto wrote:Tippia wrote:Veers Belvar wrote:Au contraire....I firmly believe that 3 optimally fitted and operated bumping machariels can render a freighter unable to warp off. What you believe is irrelevant. The fact is that they can't. Even if 3 optimally fitted and flown Machs were inescapable (which they aren't), why shouldn't 3 players ( plus the 10+ player gank squad) not be able to successfully mess with a single player?
Well I think they are (and have not seen proof to the contrary, just assertion). And it's not a question of messing, its a question of what CONCORD should respond to, and how they would react to the victim being pinned down. I think they would escort him to safety. And when I'm looking at these recent freighter ganks, a lot of them are empty/have minimal cargo, so at least as far as freighter ganks go, ganking empty ones does not see to be so rare. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 03:51:00 -
[119] - Quote
Tippia wrote:Veers Belvar wrote:Well I think they are (and have not seen proof to the contrary, just assertion). Yes you have. You just didn't understand what was shown to you because you don't understand or know about the mechanics involved. So, again, what you think is irrelevant GÇö the undeniable fact is that they can't. Quote:And it's not a question of messing, its a question of what CONCORD should respond to, and how they would react to the victim being pinned down. And the answer is simple: since it's not an aggressive act, they should do nothing. Quote:And when I'm looking at these recent freighter ganks, a lot of them are empty/have minimal cargo How many and by whom?
Repeating the same assertion over and over does not make it true. Please provide a source for the freighter being able to escape bumping, or admit that you have none.
And again about the bumping (and for the last time...I can only repeat the same point so many times) - it's inconsistent with how CONCORD would and should act - so fix it.
And look through zkill for the latest freighter kills to see what I mean. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:06:00 -
[120] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote: Repeating the same assertion over and over does not make it true. Please provide a source for the freighter being able to escape bumping, or admit that you have none.
I gave you several a few pages back. Must have missed it, can you clarify? This is without assistance from friends, etc.... This is an MMO, they are using a fleet, what makes you think you don't have to use at least one friend to counter the efforts of 25 people?
Why does CONCORD come and save you if you get warp scrambled? Why don't they demand that you bring friends to help you? Because when people do bad things to you in highsec, CONCORD comes and kills them, and sets you free. Why should it matter if they pressed F5 to scram you, or used 3 machs to bump you so you can't align and warp off? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:08:00 -
[121] - Quote
Tippia wrote:Veers Belvar wrote:I see a Rhea with a paltry 100 mil cargo, that cost a lot more than to gank. then an obelisk with 700 mil ganked at a loss, another one with 500 mil ganked at a loss, then one with 150 mil ganked at a loss, and one charon with 1.4 bil in cargo ganked at a profit. so 4/5 were at a loss, and many at a significant loss. How do you know they were done at a loss? Quote:My question involved the freighter itself being able to escape, without help. Actually, no. Now you're moving the goal posts. Quote:why would you gank an empty ship? Why not? Especially if you can make money from itGǪ
Compare the drop and the cost of the ships, and you will see they lost money. And my freighter question always involved 3 optimally bumping machariels, and an optimally responsive freighter. And how do you make money from ganking empty ships? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:11:00 -
[122] - Quote
RubyPorto wrote:Veers Belvar wrote:I see a Rhea with a paltry 100 mil cargo, that cost a lot more than to gank. then an obelisk with 700 mil ganked at a loss, another one with 500 mil ganked at a loss, then one with 150 mil ganked at a loss, and one charon with 1.4 bil in cargo ganked at a profit. so 4/5 were at a loss, and many at a significant loss.
My question involved the freighter itself being able to escape, without help. You claimed empty, tanked freighters were being killed. None of those are empty, none are tanked. Why should it be able to escape a trap laid by 15 plus people without any help. This isn't a single player game.
I meant empty or tanked, not both...here are some examples..... https://zkillboard.com/kill/40982597/ (basically empty) https://zkillboard.com/kill/40979249/ https://zkillboard.com/kill/40978967/ |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:13:00 -
[123] - Quote
[/quote]
I gave you several a few pages back.[/quote]
Must have missed it, can you clarify? This is without assistance from friends, etc....[/quote]
This is an MMO, they are using a fleet, what makes you think you don't have to use at least one friend to counter the efforts of 25 people?[/quote]
Why does CONCORD come and save you if you get warp scrambled? Why don't they demand that you bring friends to help you? Because when people do bad things to you in highsec, CONCORD comes and kills them, and sets you free. Why should it matter if they pressed F5 to scram you, or used 3 machs to bump you so you can't align and warp off?[/quote]
Because if concord went after people bumping each other then the jita undock would be a graveyard.[/quote]
For sure....if you have been following (not a slight, I realize the thread is long) - I proposed that any gank victim get a 60 second period after CONCORD arrives where it can insta-warp away regardless of bumping. It would be like a pod. This would avoid the 4-4 stuff, and is easy to code, and makes sense that CONCORD arrives at the scene and escorts the victim safely to the next system. It would not protect autopiloters, or stop new gankers from shooting. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:14:00 -
[124] - Quote
baltec1 wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:I see a Rhea with a paltry 100 mil cargo, that cost a lot more than to gank. then an obelisk with 700 mil ganked at a loss, another one with 500 mil ganked at a loss, then one with 150 mil ganked at a loss, and one charon with 1.4 bil in cargo ganked at a profit. so 4/5 were at a loss, and many at a significant loss.
My question involved the freighter itself being able to escape, without help. You claimed empty, tanked freighters were being killed. None of those are empty, none are tanked. Why should it be able to escape a trap laid by 15 plus people without any help. This isn't a single player game. I meant empty or tanked, not both...here are some examples..... https://zkillboard.com/kill/40982597/ (basically empty) https://zkillboard.com/kill/40979249/https://zkillboard.com/kill/40978967/ They are being paid to gank freighters, that is where their money comes from.
They get an SRP, but they don't actually make any money ganking empty freighters. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:20:00 -
[125] - Quote
baltec1 wrote:Veers Belvar wrote:
For sure....if you have been following (not a slight, I realize the thread is long) - I proposed that any gank victim get a 60 second period after CONCORD arrives where it can insta-warp away regardless of bumping. It would be like a pod. This would avoid the 4-4 stuff, and is easy to code, and makes sense that CONCORD arrives at the scene and escorts the victim safely to the next system. It would not protect autopiloters, or stop new gankers from shooting.
No. Protection of your freighter is down to you not NPCs. To get out of being bumped is as easy as simply having an alt in a web ship or having an interceptor fly out in front of a bumped freighter to provide a warp point.
I disagree, sorry. I think that CONCORD should react to wrongful activity in highsec as they would be expected to respond - mainly by helping the victim. It's not just some random isk sink there to blow ships up. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:21:00 -
[126] - Quote
IIshira wrote:Veers Belvar wrote:why would you gank an empty ship? Think about what you just asked... If I'm sitting on a gate in lowsec and someone comes through with a hauler do I scan or convo the guy and ask if his cargo is worth me killing? No it's called PVP and Eve is a PVP game so I blow him up! No one would ask why did I kill this poor innocent person. Change this to highsec and I'm a mean "Ganker" This is because some people think highsec should be or is PVP free. It's not and hopefully never will be! If I can kill a one billion ISK freighter who made himself an easy target by auto piloting with no tank... Why not?
And what I'm saying is that by adjusting the risk/reward mechanics we can make it so that the gankers look for high value kills instead of blowing up empty ships, which I think is a more logical form of gameplay. It just requires some creativity and changes to the game mechanics. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:23:00 -
[127] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: How is this any different than what is currently accomplished by shooting at yourself?
He really is this stupid, folks. Ok, since you can't find both of your brains cells to rub together and figure it out, I will spell it out for you. I'll try to use small words. Your idea lets a ship have an immunity period alongside an insta warp, if a gank fails. So I deliberately fail a gank against myself with an alt, any time I am in danger. And I am thus invincible. Congratulations, you broke quite literally the entire game. Oh, and civility is given to civilized people. Not thumbless, ignorant monkeys.
WRONG...... my idea is to grant invicibility against bumping, AND ONLY AGAINST BUMPING. Clear now? Why do you insist on distorting what I say? I mean come on, that was pretty darn clear.
And feel free to stop calling me "stupid," thanks. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:30:00 -
[128] - Quote
Tippia wrote:Veers Belvar wrote:And what I'm saying is that by adjusting the risk/reward mechanics we can make it so that the gankers look for high value kills instead of blowing up empty ships Why should they? Quote:It's not just some random isk sink there to blow ships up. This is in every way the exact opposite of what they're there for. They are only there to make people lose ISK by blowing up their ships. That is their only purpose. They are also not an ISK sink. The only part you got right was that they are not random. Quote:I think that CONCORD should react to wrongful activity in highsec as they would be expected to respond - mainly by helping the victim That is GÇö very explicitly and deliberately GÇö not what CONCORD is for. That role has been given to players, and at no point will NPCs ever be created to take a player's job.
I think its important to clear this up - let's examine the quote by CCP Falcon-
"CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive."
Concord is analogized to both a police force and a law enforcement agency - they are not just some arbitrary isk sink.
Now imagine CONCORD is not a police force, let's say they are just McDonalds workers - try the sentence now
"McDonalds workers offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive."
Doesn't make sense now, right? Why? Because McDonalds workers are not a "law enforcement agency" and not a "police force."
Literally, the sentence only makes sense if CONCORD is both a police force and a law enforcement agency - its literally unreadable otherwise.
QED |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:32:00 -
[129] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: WRONG...... my idea is to grant invicibility against bumping, AND ONLY AGAINST BUMPING. Clear now? Why do you insist on distorting what I say? I mean come on, that was pretty darn clear.
And feel free to stop calling me "stupid," thanks.
No, numbskull, actually read it for five freaking seconds. The instant warping part of your suggestion grants me immunity to being scrammed by a war target too. All I have to do is blap my own freighter, I get my 60 seconds of instant warp just like you said, and poof, I instantly disappear into the nearest station. Immune to war targets, too. If you want people to have a better estimate of your intelligence, you need to stop saying such staggeringly unintelligent things.
Wrong - the instawarp would not apply if you are scrammed. All it means is that bumping can not stop you from warping. The war target would have locked you up and scrammed you long before CONCORD showed up. Calling people names won't make up for shoddy argumentation. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:42:00 -
[130] - Quote
Tippia wrote:Veers Belvar wrote:I think its important to clear this up - let's examine the quote by CCP Falcon-
"CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive." In other words, they share two characteristics with a law enforcement agency: they provide a deterrent and they are reactive. This does not mean that they are one. The operative word missing is GÇ£otherGÇ¥. Be it GÇ£the same as any other law enforcement agencyGÇ¥ or GÇ£as with any other policeGÇ¥. Without that word, they are not in the same class GÇö they just have shared characteristics with the class. There's a reason why I said that your linguistic insight was insufficient and getting you into trouble. Words have meaning GÇö a small word can make all the difference in the world. Quote:Concord is analogized to both a police force and a law enforcement agency - they are not just some arbitrary isk sink. No. CONCORD's response (and the reason for that response) is simply compared with the law. They are an arbitrary cost enforcement mechanism GÇö that's how they offer a deterrent. Quote:Literally, the sentence only makes sense if CONCORD is both a police force and a law enforcement agency - its literally unreadable otherwise. Incorrect. The sentence makes sense if CONCORD is a cost enforcement mechanism that happens after a gank rather than before it: it creates a deterrent through punitive and reactive measures. As it happens, that is exactly what CONCORD is and what it does and why it does it. All without being a police force. Fancy that. By the way, you do know that EVE has a police force, right? In fact, it has numerous police forces. They fight crime. They also have those characteristics by virtue of being within that class.
"other" is not a required word in that sentence. In your view CCP Falcon should have said "CONCORD is not a police force at all. They are not in highsec to protect you. They are merely an isk-sink that destroy ships that commit a criminal act subsequent to such act occurring. Go protect yourselves." The fact that he did not say that strongly suggests that CONCORD is in fact viewed as a law enforcement agency (which is exactly what they do - enforce the laws, and punish criminals). |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:43:00 -
[131] - Quote
Tippia wrote:Veers Belvar wrote:The instawarp only starts once CONCORD shows up...not once you get shot at. GǪand that lets you do exactly what he describes. This is bad thing. Your idea is bad. It also does not solve anything. It is trying to GǣfixGǥ a problem that doesn't even exist.
I'm not seeing it...please lay out the scenario....remember that if you are scrammed before CONCORD arrives, their arrival won't make a difference. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:45:00 -
[132] - Quote
Kaarous Aldurald wrote:Tippia wrote:Veers Belvar wrote:The instawarp only starts once CONCORD shows up...not once you get shot at. GǪand that lets you do exactly what he describes. This is bad thing. Your idea is bad. It also does not solve anything. It is trying to GǣfixGǥ a problem that doesn't even exist. Yeah, at this point he has been moved from the "persistent bad troll" file into the "completely un-salvageable, utterly without merit" file.
Uh-huh, distort what I say and the call it trolling. Good luck to you, i'll prefer to engage with other people who actually are looking for reasoned discussion. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:48:00 -
[133] - Quote
baltec1 wrote:Veers Belvar wrote:
"other" is not a required word in that sentence. In your view CCP Falcon should have said "CONCORD is not a police force at all. They are not in highsec to protect you. They are merely an isk-sink that destroy ships that commit a criminal act subsequent to such act occurring. Go protect yourselves." The fact that he did not say that strongly suggests that CONCORD is in fact viewed as a law enforcement agency (which is exactly what they do - enforce the laws, and punish criminals).
Stop twisting his words. He said that concord are like police because they do not protect, they punish after the event has happened.
Ok, great. I'm fine with that. The key point is that CONCORD punish for breaking the law- they are not just some "isk sink mechanic." They are an intelligent organization that monitors compliance with the law in highsec, and punishes any disobedience. Is that fair? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 04:53:00 -
[134] - Quote
Tippia wrote:Veers Belvar wrote:"other" is not a required word in that sentence. It is required to draw the conclusions you're drawing. Since it's missing, those conclusions can't be drawn. Parking meter attendants can be described the same way, yet they are not a police force. The UN can be described the same way, yet they are not a police force. Hall monitors can be described the same way, yet they are not a police force. I can be described the same way, yet I am not a police force. Quote:In your view CCP Falcon should have said "CONCORD is not a police force at all. They are not in highsec to protect you. They are merely an isk-sink that destroy ships that commit a criminal act subsequent to such act occurring. Go protect yourselves." GǪand guess what? He has said pretty much exactly that. Do you know why? Because that's how highsec works; that's how CONCORD works; and that's how personal responsibility works. Quote:I'm not seeing it...please lay out the scenario. Onoz, WTs incoming. Trigger CONCORD to get a free out if it turns out we can't take them!
Wouldn't it just be quicker to warp off if the WTs are coming? I mean how would avoiding bumping help here? Since they are a WT, they will just lock and scram you, which they can do anyway.
All the groups you gave serve a police-like function, they enforce laws. Whether its the UN, parking attendants, or hall monitors. They are the entities that ensure compliance with the applicable laws. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:03:00 -
[135] - Quote
RubyPorto wrote:Veers Belvar wrote:"other" is not a required word in that sentence. In your view CCP Falcon should have said "CONCORD is not a police force at all. They are not in highsec to protect you. They are merely an isk-sink that destroy ships that commit a criminal act subsequent to such act occurring. Go protect yourselves." The fact that he did not say that strongly suggests that CONCORD is in fact viewed as a law enforcement agency (which is exactly what they do - enforce the laws, and punish criminals). CCP Falcon said that exact thing in the sentences immediately surrounding the one you're quoting: CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec?
....
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back. Notice the use of a rhetorical question to explain that CCP (and thus the mechanics of the game) do not provide and are not meant to provide protection to you. Also notice how he coolly dismisses your claim that HS is not a place where you need friends.
CCP Falcon was referring to people getting blown up before CONCORD arrived (when I agree they deserve no protection). My point is that CONCORD should act intelligently once it shows up, and not let a ship effectively be rendered unable to warp due to bumping, hence my 60 seconds of immunity from bumping. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:06:00 -
[136] - Quote
RubyPorto wrote:Veers Belvar wrote:I would be thrilled of CONCORD would act like hall monitors, the UN, or parking attendants. These people do more than just hand out fines. They also take necessary action to enforce the laws and accomplish their duties. A hall monitor who sees Student A beating up Student B would not just give them both tickets for being out of class and go home, he would break the fight up. Ditto for the UN. And the parking attendant would also enforce other laws in his jurisdiction. If fighting weren't against the rules in the school, I'd expect him to do exactly that. The parking attendant will not enforce not-laws. Just like CONCORD doesn't punish those not performing Criminal Actions in HS.
And again - just like warp scrambling is a crime, using bumping to render a ship unable to warp, which is the functional equivalent, SHOULD be a crime. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:07:00 -
[137] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Why are you even trying to fly a freighter under a wardec? Ever been to highsec? Whats your point? Trying to fly a freighter under a wardec is about as moronic as it gets.
I know....and yet it happens every day, multiple times a day. Welcome to highsec. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:09:00 -
[138] - Quote
Tippia wrote:Veers Belvar wrote:Not getting your scenario. What is it you don't get about it? You get an instawarp that you can call in if you need it, which means you are in full control of the encounter. Before they can bring anything to bear on you, you have already decided the outcome. This is a bad thing. Your idea is bad. it also solves nothing. Quote:I would be thrilled of CONCORD would act like hall monitors, the UN, or parking attendants. That is not their role so they never will. Quote:Ever been to highsec? That doesn't answer his question: why are you even trying to fly a freighter under a wardec? Quote:using bumping to render a ship unable to warp, which is the functional equivalent, SHOULD be a crime. GǪexcept that there is exactly zero functional overlap, as you know full well by now. So there is zero reason why it should be a crime. That's why it isn't on and why CONCORD (to say nothing of the GMs) doesn't and shouldn't care about it.
You could be aligned and insta warp already? How does immunity from bumping help? I'm just really not getting your scenario.....
And the fact is that when you try to press that warp button and it doesn't work, you don't care whether its from a scram or from bumping...the fact is that your mobility has been impaired. There is no reason for CONCORD to care what the cause of the impairment is. |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:10:00 -
[139] - Quote
baltec1 wrote:Veers Belvar wrote:
And again - just like warp scrambling is a crime, using bumping to render a ship unable to warp, which is the functional equivalent, SHOULD be a crime.
No it shouldn't. It is laughably easy to avoid and if you do get bumped there are several very easy ways to get out of it.
Warp scrambling is also easy to avoid. Blow up the scram...get out before they lock, move out of range, have friends bump them out of range. Do we care? Do we not have CONCORD punishing for restricting mobility because its easy to avoid? |

Veers Belvar
Swordmasters of Eden
16
|
Posted - 2014.09.02 05:11:00 -
[140] - Quote
RubyPorto wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:"other" is not a required word in that sentence. In your view CCP Falcon should have said "CONCORD is not a police force at all. They are not in highsec to protect you. They are merely an isk-sink that destroy ships that commit a criminal act subsequent to such act occurring. Go protect yourselves." The fact that he did not say that strongly suggests that CONCORD is in fact viewed as a law enforcement agency (which is exactly what they do - enforce the laws, and punish criminals). CCP Falcon said that exact thing in the sentences immediately surrounding the one you're quoting: CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec?
....
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back. Notice the use of a rhetorical question to explain that CCP (and thus the mechanics of the game) do not provide and are not meant to provide protection to you. Also notice how he coolly dismisses your claim that HS is not a place where you need friends. CCP Falcon was referring to people getting blown up before CONCORD arrived (when I agree they deserve no protection). My point is that CONCORD should act intelligently once it shows up, and not let a ship effectively be rendered unable to warp due to bumping, hence my 60 seconds of immunity from bumping. At no point does he limit his statements the way you're claiming he does. CONCORD does act intelligently to enforce the laws of New Eden. Preventing someone from warping is not against the law in New Eden, only Activating an Aggressive Module in HS is. Since you claimed to be a lawyer, think of this as being like going to Louisiana and arguing Common Law.
You don't define crimes by hypertechnical actions like "activating" a module. You define them by effect like "impairing mobility." It would be like punishing for murder by stabbing and not murder by bludgeoning - it would literally make no sense. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:23:00 -
[141] - Quote
baltec1 wrote:Veers Belvar wrote:
Except they will protect you from your incompetence in getting scrammed, right? And why is my idea terrible? Please give me your horrible scenario.
No, they wont. Concord will not stop people from pointing you.
They will come and blow up the pointers. My solution replicates that, in that they come and "release" the point, allowing you to warp off. Now what is the horrible downside to this? |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:24:00 -
[142] - Quote
Tippia wrote:Veers Belvar wrote:Except they will protect you from your incompetence in getting scrammed, right? No. Quote:And why is my idea terrible? This has already been explained in full.
You completely failed to give a scenario where this would be problematic. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:25:00 -
[143] - Quote
Devils Embrace wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:Wouldn't it just be quicker to warp off if the WTs are coming? But then you don't get to blow them up if it turns out you can take them. Quote:All the groups you gave serve a police-like function, they enforce laws. No. None of them do, because none of them are law enforcement agencies or officials. And that's the whole point you're missing: just because you police something or serve a police-like function does not make you police or what you do law enforcement. Not getting your scenario...so you spawn CONCORD and now can't be bumped...you wait for the WT's to come (presumable you align away since you may want to run). They show up....and now you can instawarp...but you could do that anyway...they will never have time to bump you....and anyway why would they bother? It's much quicker to just scram you....again your parade of horribles is breaking down..... I would be thrilled of CONCORD would act like hall monitors, the UN, or parking attendants. These people do more than just hand out fines. They also take necessary action to enforce the laws and accomplish their duties. A hall monitor who sees Student A beating up Student B would not just give them both tickets for being out of class and go home, he would break the fight up. Ditto for the UN. And the parking attendant would also enforce other laws in his jurisdiction. Veers, are you braindead? Concord would be the hall attendant. He shows up AFTER it starts.
I have no idea what you are saying. Of course CONCORD shows up after it starts. Where did I ask for CONCORD to be prophylactic? I literally have no idea what you are trying to say. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:26:00 -
[144] - Quote
Scenario: Ganker shoots you, you die(maybe). CONCORD shows up and kill ganker(guaranteed). You warps away(maybe). [/quote]
And therefore what? all I've done is make it so that post CONCORD showing up you can't be bumped....where is the problem here? |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:27:00 -
[145] - Quote
Tippia wrote:Veers Belvar wrote:You completely failed to give a scenario where this would be problematic. Incorrect. You just didn't understand it GÇö as always GÇö and said so very clearly.
Nice try, your scenario completely broke down and my idea had no unintended effects. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:28:00 -
[146] - Quote
baltec1 wrote:Veers Belvar wrote: They will come and blow up the pointers. My solution replicates that, in that they come and "release" the point, allowing you to warp off. Now what is the horrible downside to this?
Because it means CCP is protecting you rather than you protecting yourself. Do you even know why freighters are bumped?
Yes, to stop the from aligning and warping off. And when CCP comes and blows up people scramming you, isnt that CCP protecting you rather than you protecting yourself? |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:33:00 -
[147] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote: They will come and blow up the pointers. My solution replicates that, in that they come and "release" the point, allowing you to warp off. Now what is the horrible downside to this?
Because it means CCP is protecting you rather than you protecting yourself. Do you even know why freighters are bumped? Yes, to stop the from aligning and warping off. Wrong. They are still able to warp off if they use a web or warp to a celestial or safe or to a ship that is in front of them. They are bumped to get them away from the gate guns and navy ships on the gate.
If they could just warp off to a celestial bumping would be pretty pointless, right? No one would do it. Obviously it is done in such a way that you want have time to align and reach the threshold speed to warp to a celestial. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:43:00 -
[148] - Quote
Tippia wrote:Veers Belvar wrote:That stupid? In 15 mins of being bumped they couldn't muster the basic competence to click on a nearby celestial and press "warp to." You're finally getting it. Do you understand how why your GÇ£experienceGÇ¥ was disqualified as pretty much worthless and irrelevant to the discussion? Quote:And anyhow I tried telling an Orca pilot to do it in Uedama, and he said he kept trying but the bumping made it impossible, so I don't think that is foolproof at all. What happened is that you met the proverbial bigger fool.
I'm just not seeing it guys, and it really is a question for CCP. Whether an optimally piloted freighter can always manage to warp off during 15 minutes of bumping by 3 optimally fitted and piloted Machariels. I really don't think the answer is "yes." I can't fathom that so many freighter pilots would be so stupid as to miss a trivial way of avoiding the bumping and saving their ship. I think it's a whole lot tougher to do than you are claiming. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:48:00 -
[149] - Quote
Tippia wrote:Veers Belvar wrote:I'm just not seeing it guys Then open your eyes. It's not any more complicated than that. Quote:it really is a question for CCP. Whether an optimally piloted freighter can always manage to warp off during 15 minutes of bumping by 3 optimally fitted and piloted Machariels. It's not a question for them, because the answer is obvious: yes. The mechanics say so, experience says so, in fact, everything says so. Trying to appeal to a GÇ£higher powerGÇ¥ to change the fact of the matter will not work. Quote:I really don't think the answer is "yes." I can't fathom that so many freighter pilots would be so stupid as to miss a trivial way of avoiding the bumping and saving their ship. Welcome to highsec. The answer is not any more complicated than that. If you think otherwise, the only solution is for you to stop. Breaking the game certainly won't solve the problem.
And again from you...merely asserting that X is true, without proving it, and with significant evidence to the contrary, does not make it true. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:50:00 -
[150] - Quote
IIshira wrote:Veers Belvar wrote:I'm just not seeing it guys, and it really is a question for CCP. Oh it's clear you're not seeing it. CCP already said what they had to say on this matter. You're just not happy with what that was so you want something different. Not going to happen so sorry
CCP never answered this question...and they are constantly analyzing the situation to investigate altering game mechanics. I am confident that CODE's campaign of destruction will draw a response from CCP, especially in regards to disincentivizing the ganking of empty freighters. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:51:00 -
[151] - Quote
Devils Embrace wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:That stupid? In 15 mins of being bumped they couldn't muster the basic competence to click on a nearby celestial and press "warp to." You're finally getting it. Do you understand how why your GÇ£experienceGÇ¥ was disqualified as pretty much worthless and irrelevant to the discussion? Quote:And anyhow I tried telling an Orca pilot to do it in Uedama, and he said he kept trying but the bumping made it impossible, so I don't think that is foolproof at all. What happened is that you met the proverbial bigger fool. I'm just not seeing it guys, and it really is a question for CCP. Whether an optimally piloted freighter can always manage to warp off during 15 minutes of bumping by 3 optimally fitted and piloted Machariels. I really don't think the answer is "yes." I can't fathom that so many freighter pilots would be so stupid as to miss a trivial way of avoiding the bumping and saving their ship. I think it's a whole lot tougher to do than you are claiming. When they bump you, aim for the nearest celestial in the direction you are traveling. Problem solved. If they bump you away from any celestial, you Sir are SOL
EXACTLY. If the bumpers are competent, and bump you away from celestials, like I assume they do in Uedama, you are SOL. Which is exactly as I suspected. Thank you for clearing this up. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:52:00 -
[152] - Quote
RubyPorto wrote:Veers Belvar wrote:I'm just not seeing it guys, and it really is a question for CCP. Whether an optimally piloted freighter can always manage to warp off during 15 minutes of bumping by 3 optimally fitted and piloted Machariels. I really don't think the answer is "yes." I can't fathom that so many freighter pilots would be so stupid as to miss a trivial way of avoiding the bumping and saving their ship. I think it's a whole lot tougher to do than you are claiming. Again, why should a solo pilot be able to escape the efforts of three pilots specifically fit and flown to stop him? They have a good shot at escaping a single mach and with help (webber or interceptor) can escape a large number of machs. The reason for this is the way warping works, which bumping doesn't stop. If you are moving in the direction of your warp target at better than 75% of your speed, you will immediately enter warp. Doesn't matter why you're moving that direction.
Why should a single pilot be able to escape the efforts of three pilots specifically fit and flown to warp scramble him? And still CONCORD comes and blows them up, ending the scrambling. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 05:55:00 -
[153] - Quote
Well, settled them, competent bumpers can push you away from celestials, rendering it impossible for you to warp out on your own. Next topic.... |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 06:02:00 -
[154] - Quote
Well to me this is settled. And to tie this back to the OP (always important!), the combination of CODE killing empty freighters, and using bumping to give it multiple shots at better tanked ones, is a broken mechanic, and out of line with the risk/reward of highsec. I would suggest adopting my bumping change, figuring out how to punish people with -10 sec status, and incentivizing gankers to target ships with lots of loot (perhaps more loot should drop from a ship where cargo value >> hull value + mod value). |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 06:09:00 -
[155] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
If they could just warp off to a celestial bumping would be pretty pointless, right? No one would do it. Obviously it is done in such a way that you want have time to align and reach the threshold speed to warp to a celestial.
People are stupid That stupid? In 15 mins of being bumped they couldn't muster the basic competence to click on a nearby celestial and press "warp to." You really believe that? And anyhow I tried telling an Orca pilot to do it in Uedama, and he said he kept trying but the bumping made it impossible, so I don't think that is foolproof at all. They stuff billions into untanked t1 haulrs. Yes they are that stupid.
Well, the Goons would know about that:) http://themittani.com/features/alod-go-back-wow?page=0%2C0 |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 06:13:00 -
[156] - Quote
Mag's wrote:Veers Belvar wrote:figuring out how to punish people with -10 sec status F1
Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 06:17:00 -
[157] - Quote
Mag's wrote:Veers Belvar wrote:Mag's wrote:Veers Belvar wrote:figuring out how to punish people with -10 sec status F1 Blowing up empty pods post-gank is not useful. And shooting at them lets them shoot back at you in gank fitted ships, often a swarm of them. Why is it not useful? It adds yet more cost. But why wait till they are in pods? One guy in this thread, took the time to try out shooting them them in their ships and had fun doing so. So what was the problem again?
the problem is that it's not deterring them from blowing up empty freighters. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 15:25:00 -
[158] - Quote
Ima Wreckyou wrote:Veers is like Gorilla and many before him a type of player we call New Order fanboys. They follow us around wherever we go and try to interrupt our operation. Some of them used to sympathize with the Code or parts of it, but do to some lack of social competence or good humor they never actually realized what it is all about and collided with the actual reality.
Since they are usually not really good at EVE, they don't come up with tactics that would actually stop us. I am absolutely convinced that everyone on the other side of this discussion would come up with a more effective counter in a few minutes than what they have tried so far.
Because they are so unsuccessful ingame they get frustrated and start to blame the game mechanics and CCP for not balancing the game. In their mind it should be possible to disrupt an operation of 20 people with a single player who does not even care about game mechanics. Also CCP should support them, because the fanboys protect the "new players" and the "innocent" and because of that they deserve special support from above.
So instead of actually playing the game they now use the forums and the petition system to fight us. Because they are just bad at the game.
But I guess this people are in every game, I remember back from the FPS games, when we used to play CS at LAN parties and suddenly some guy accused me of "being able to fly" or plain cheating. In reality they where just really really bad at the game and looking for an excuse to hide their own deficiencies. In their mind it was impossible that they where so bad at the game, there had to be another explanation. In my opinion we have a similar case here with Veers and friends.
|

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 15:41:00 -
[159] - Quote
Ima Wreckyou wrote:Veers is like Gorilla and many before him a type of player we call New Order fanboys. They follow us around wherever we go and try to interrupt our operation. Some of them used to sympathize with the Code or parts of it, but do to some lack of social competence or good humor they never actually realized what it is all about and collided with the actual reality.
Since they are usually not really good at EVE, they don't come up with tactics that would actually stop us. I am absolutely convinced that everyone on the other side of this discussion would come up with a more effective counter in a few minutes than what they have tried so far.
Because they are so unsuccessful ingame they get frustrated and start to blame the game mechanics and CCP for not balancing the game. In their mind it should be possible to disrupt an operation of 20 people with a single player who does not even care about game mechanics. Also CCP should support them, because the fanboys protect the "new players" and the "innocent" and because of that they deserve special support from above.
So instead of actually playing the game they now use the forums and the petition system to fight us. Because they are just bad at the game.
But I guess this people are in every game, I remember back from the FPS games, when we used to play CS at LAN parties and suddenly some guy accused me of "being able to fly" or plain cheating. In reality they where just really really bad at the game and looking for an excuse to hide their own deficiencies. In their mind it was impossible that they where so bad at the game, there had to be another explanation. In my opinion we have a similar case here with Veers and friends.
Most of the new posts here are just recycling old arguments or trolling, and don't deserve a response. On the other hand I am always ready to respond to the reasoned discourse from my favorite New Order agent.
She begins by labeling me a "fanboy" of the New Order. What she neglects to mention is that the New Order incepted communications with me, demanding that I purchase their "mining permit" to run incursions. I replied that since I don't mine, I would not even consider purchasing such a permit. I was then prominently displayed on the minerbumping.com webpage. At that point I further engaged with CODE, becoming increasingly aware of their harming new players, and having a detrimental impact on the game.
She goes on to accuse me (a charge I also face from Loyalanon, their CEO) of "not being good at Eve" because I don't spend my precious time in half-hearted attempts to stop New Order ganks (of course they also malign the "white knights" who do impede their ganks). Of course, because I think that the New Order abuses game mechanics and looks for unintended loopholes, my time is better spent raising these issues and getting CCP to issue a global solution, rather than spending it trying to stop a few ganks (and inflicting minimal cost on the CODE agents who are not ganking for isk anyhow).
To me, as a supported of reasonable suicide ganking, it is quite painful to see CODE maligning the entire mechanic. When I was a young player, I was deeply impressed with the efforts of Myndowen, https://zkillboard.com/character/94217100/ , who was quite the expert at separating haulers from too valuable cargo. He always maintained positive security status, and used a well fitted tornado for his ganks. CODE, on the other hand, operates at -10 security status with dedicated suicide gank alts, who do virtually nothing else in the game. They find unintended loopholes in the game mechanics, and are not looking to gank ships with overvalued cargo, in the process teaching the players important lessons about Eve, rather they are purely doing it to generate tears and drive people from the game.
Given their growing number and impact, I think it's only a matter of time until CCP takes action. In addition to my change to nerf their abuse of bumping, I think it's critical to make -10 security status a lot more painful. Specifically, faction police spawn time should depend on security status, and people whose status is too low will be unable to operate in highsec until they go to lowsec and rat, run missions, etc.... This "grind time" will force CODE agents to be more selective about their ganks, and not just blow up every ship they see for tears and giggles. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 15:44:00 -
[160] - Quote
Black Pedro wrote:Veers Belvar wrote:Well to me this is settled. And to tie this back to the OP (always important!), the combination of CODE killing empty freighters, and using bumping to give it multiple shots at better tanked ones, is a broken mechanic, and out of line with the risk/reward of highsec. I would suggest adopting my bumping change, figuring out how to punish people with -10 sec status, and incentivizing gankers to target ships with lots of loot (perhaps more loot should drop from a ship where cargo value >> hull value + mod value). While I disagree with your conclusion (bumping freighters is an emergent use of existing mechanics, not broken) I am glad you have come to a resolution in your mind. And as to your suggestions, I believe the game already punishes those at -10 with significant, non-trivial penalties and that the actual loot drops from a target incentivizes gankers to go after non-empty ships. Your suggestion to make those agressed immune from bumping would be an extension of CONCORD's role and original purpose and thus should be raised properly in Features & Ideas where it can be discussed as a change in game mechanics (and where the unforeseen complications of it in other aspects of the game can be hashed out). However, I would point out that freighter ganks are incredibly rare as a fraction of total ship losses in New Eden, and ones that involve multiple attempts using bumping to keep the target from escaping are only a minority (tiny minority?) of these losses. Do you really think that adding this new ability to CONCORD is a useful use of game developer resources? This new "feature" you propose would only serve to help a handful of AFK haulers escape a gank at the expense of introducing a new mechanic that can possibly be exploited elsewhere in the game, and one that discourages player-to-player conflict through a new mechanism to avoid a fight. This seems like something CCP isn't likely to make a high priority. Perhaps you should find a new cause to direct your forum warrior energies, one more likely to be embraced by the game developers.
Given CODE's consistent use of the tactic it is becoming a more and more pressing issue. I wanted to give the folks here a chance to raise concerns with my idea, but, as can be seen, none of them were able to present a plausible case where it would be problematic. I think the bumping change, combined with forcing people with -10 sec status to grind it back up before they can operate in highsec, would push CODE towards fewer and better ganks, rather than just an endless stream of blown up empty ships to generate tears. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 18:10:00 -
[161] - Quote
NoLife NoFriends StillPosting wrote:Jonah Gravenstein wrote:butterscotch wrote:. Is that why you are on the forums so much?  Being self employed and working from home gives me the opportunity to shiptoast while earning money, jelly much? I dont think so. I'd say given the lack of thoughtfulness of your post and the fact you live on the forums, I would say you probably aren't very smart and nobody can stand to be around you. There are people like you on every forums of every video game and they are usually always absolutely garbage at the game and there is always a reason their social life is restricted to the forums. Nobody would do what you do because they want to. You are just fulfilling the void. I see right through you and what I see is pretty sad. One day you may look back on your life and realize you have nothing and have no one and wasted your life-time arguing with nobodys on an internet forum. This will serve as justice for all the shiptosting you have done. I guess if there is one thing you have provided to this forum, it is that we can all be thankful that we aren't you.
Just ignore the trolls...this is what they all do...they even accused me of being a "CODE alt" (why not The Mittani?) they just sit here and try to bait the normal people so the mods to ban them. Thankfully CCP is not listening to them and is taking proactive steps to rebalance suicide ganking, and end this crazy spree of empty freighter ganking. |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 18:17:00 -
[162] - Quote
Mara Pahrdi wrote:NoLife NoFriends StillPosting wrote:Unless you are a suicide ganker, and thats what this thread is about. Suicide gankers aren't playing the same game as the rest of us.
The reality is that sucide gankers are typically afraid of losing in real pvp and that is why they chose to sit on high sec gates preying on noobs and casuals who aren't familiar with concord response times. Instead of looking for challenging opponents that would be much more satisfying to put down, they chose to prey on the weakest of players who usually have no recourse. There is no reason CCP needs to continue enabling these extremely risk-averse players who somehow feel entitled to screw with random noobs and casuals within the comfort of high sec.
These are the types of people who always get **** on in PVP games and have been reduced to suicide ganking in EVE for a reason. They are not people who you can respect and they do not deserve any special treatment in EVE.
Other game companies would realize by now that it is a bad idea to let the toxic sociopaths exploit newer and casual players whose only crime is not being familiar with concord response times. Suicide gankers do not benefit the game whatsoever, they take away from it. I'm personally disgusted that such a low-risk, low-cost, high-profit mechanic exists in EVE at all, the fact that it primarily targets newer/casual players for exploitation makes it even worse. It makes EVE feel unfair and like a disgusting game where the most pathetic of sociopaths get to have their cake and eat it too and don't have to play by the same rules as the rest of us. Fixing can flipping and creating crime watch were a step in the right direction and now something needs to be done to fix suicide ganking which more risk-averse players are flocking to everyday. These things don't seem to be a problem for CCP untill more people start doing it. It is only a matter of time before the head gets removed from where the sun don't shine. I'm confident of that. Nobody is asking for an end so high-sec pvp or some ridiculous thing like that. Suicide ganking is just completely broken and imbalanced and every intelligent person knows it. I've never done any suicide ganking. Ganking in lowsec, sure. Wormhole eviction, yes. But never any suicide ganking. That said, without suicide ganking highsec would be a dull and boring place. A grind without dangers. Cause there are no dangers in HS space apart from suicide ganking. Suicide ganking is the spice in HS life. It doesn't matter, why someone is into suicide ganking. Whatever the reason, he is rending you a service. It doesn't matter how good he is in... errm, whatever you think is good PvP. As long as he's there to create risk, to create danger. That's a suicide gankers purpose. I agree it's not the best thing to be selective and pick rookies as targets. But apart from that everyone is fair game. Why should casual players be entitled to a different treatment? What is even a casual player in New Eden but a person with a below average amount of available playtime? Why should such a player be special? Now it may be there are things, that need tweaking. But certainly not more than that.
This is a good point. Without suicide ganking the game would be as boring as the Star Trek game. Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions. What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business.
|

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 19:45:00 -
[163] - Quote
Benny Ohu wrote:Veers Belvar wrote:This is a good point. Without suicide ganking the game would be as boring as the Star Trek game. Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions. What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business.
they already lose stupid amounts of isk ganking empties when they do suicide gankers aren't an npc police killing players who make bad decisions, they're players who do what they want to do, playing a game that's supposed to support just that what keeps things interesting is not suicide ganking it's metagame you can keep saying 'ccp needs to' all you like, until you make an argument for action you're just repeating the tear soaked wailing of gank victims
I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective. |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 19:48:00 -
[164] - Quote
Jonah Gravenstein wrote:Aralyn Cormallen wrote:NoLife NoFriends StillPosting wrote: the lack of thoughtfulness... live on the forums... you probably aren't very smart... nobody can stand to be around you... absolutely garbage at the game... social life is restricted to the forums... what I see is pretty sad... you have nothing and have no one... we can all be thankful that we aren't you.
Impressive moral high ground I'm still deciding whether or not to report that as a personal attack, on the one hand it blatantly is, on the other hand I don't want to stoop to the kind of tactics people of his ilk use on the forums. Besides, it would only fuel his persecution complex.
Let's just all strive to maintain civil discourse and avoid personal attacks - it certainly would make the forum a nicer, friendlier place. |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 19:57:00 -
[165] - Quote
Jonah Gravenstein wrote:Veers Belvar wrote:Jonah Gravenstein wrote:Aralyn Cormallen wrote:NoLife NoFriends StillPosting wrote: the lack of thoughtfulness... live on the forums... you probably aren't very smart... nobody can stand to be around you... absolutely garbage at the game... social life is restricted to the forums... what I see is pretty sad... you have nothing and have no one... we can all be thankful that we aren't you.
Impressive moral high ground I'm still deciding whether or not to report that as a personal attack, on the one hand it blatantly is, on the other hand I don't want to stoop to the kind of tactics people of his ilk use on the forums. Besides, it would only fuel his persecution complex. Let's just all strive to maintain civil discourse and avoid personal attacks - it certainly would make the forum a nicer, friendlier place. You should have addressed that in your post where you replied to NoLife NoFriends StillPosting's personal attack on another player with "Just ignore the trolls...this is what they all do..."
If you noticed I stopped responding to trolls who were calling me a "CODE alt" and what not. Often silence is the best answer. But yes, for the record, I am opposed to any form of verbal abuse on the forums. Please scroll back and you can see who has been initiating attacks on this thread and throughout the forums (*hint* not me) |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 19:59:00 -
[166] - Quote
RubyPorto wrote:Veers Belvar wrote:Let's just all strive to maintain civil discourse and avoid personal attacks - it certainly would make the forum a nicer, friendlier place. Veers Belvar wrote:Just ignore the trolls...this is what they all do... *Ahem* Quote:Thankfully CCP is not listening to them and is taking proactive steps to rebalance suicide ganking, and end this crazy spree of empty freighter ganking. Please cite your source for this. Or are you making things up again?
As we heard from CODE agent Ima Wreckyou - 11 years of nerfs to suicide ganking. Every time there has been a sustained campaign of harm to highsec, CCP has looked into it and made adjustments. I would be shocked if CODE could just keep blowing apart ship after ship in Uedama without some kind of changes (not to mention the freighter changes which allowed for tankier freighters). |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 20:30:00 -
[167] - Quote
Anslo wrote:Benny Ohu wrote:Anslo wrote:Jonah Gravenstein wrote:Anslo wrote:Wait what are you nerds even arguing about now? This doesn't look like the OP. TL;DR Veers Belvar wants Concord to punish bumping because it's the "same" as activating a warp scram, and for people who've survived a gank to be immune from bumping for 60 seconds, because according to him there's absolutely no way to get into warp while being bumped. If you're in a bigger ship, and don't have an insta, yeah it's pretty tough actually. Ganking (imo) in general is just done to be a douche and get tears so, meh. You know my opinion on it all though vOv Edit: I sense a disturbance now in the nerds...as if a thousand text walls were all now being written at once. hmm 'pretty tough' sounds like a different thing than one hundred percent inescapable false imprisonment doesn't it jonah Unless you have an insta which, let's be real, a lot of casual players don't know about. And even then, THAT's not a guarantee. Stop being an absolutist nerd.
My scenario also involved 3 optimally fitted machariels using optimal bumping technique against a freighter. |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 21:21:00 -
[168] - Quote
Tippia wrote:Veers Belvar wrote:What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business. Why does it need to be tweaked? There is no abuse going on and all the mechanics in question are working as intended. The incentive to treat ganking as a business is already there GÇö after all, that's how it's done right now. Quote:Which is irrelevant if you are part of CODE and have -10 sec status. No, it's not. There is nothing special or magical about those that suddenly makes game mechanics not apply to them. They're as relevant to them as to everyone else. Quote:I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective. Solution to what? You haven't defined the problem you're trying to solve yet. And why on earth should they have to suffer from more grinding for no good reason? They already care about ISK GÇö this is obvious to anyone who has actually looked at how they operate, and it has already been explained to you why this is the case. Why is it that you are so steadfastly determined to never have any kind of attachment to reality in your arguments? Quote:My scenario also involved 3 optimally fitted machariels using optimal bumping technique against a freighter. GǪand as proven beyond any doubt, that scenario does not live up to the description of GÇ£100% impossible to escapeGÇ¥. And you have yet to demonstrate that, even if it were true, that is actually presents any kind of problem that needs to be solved.
1. Not working as intended when CODE is repeatedly blowing up ships at a loss just to create tears. CODE is not treating it as a business, just a way of hurting people. 2. The game mechanics do apply to them, but are insufficient to actually deter them from ganking at a loss. 3. They obviously don't care about isk because they operate at a loss. Contra most of the other groups that gank that do it to make isk - lots of it. They carefully select high value targets, and profit from the drops. Check out minerbumping.com where they brag about blowing up empty freighters. You are the one ignoring reality, as per usual. 4. Really, how did you prove it? Just asserting over and over? It seems that if the bumper pushes the freighter away from Celestials (which is apparently the way they do it in Uedama) there is no button clicking by the freighter pilot that will let him escape. And if, as I suspect, that is true, then CODE have managed to replicate warp scrambling without CONCORD intervention. |

Veers Belvar
Swordmasters of Eden
18
|
Posted - 2014.09.02 21:57:00 -
[169] - Quote
Devils Embrace wrote:"replicate warp scrambling"... you keep saying this and i'm not sure you know what this means. There are actual modules called "warp scramblers/warp disruptors" that ACTUALLY STOP a player from warping if activated and which can be activated at any time WITHOUT CONCORD BEING PRESENT. Do you even EVE bro? Also i am aware you are familiar with http://www.minerbumping.com/ . That little box up in the left corner called "New Order Treasury" which at this time has TEN BILLION ISK in it that people have GIVEN to CODE and also that 10 MILLION ISK charge to adhere to JAMES 315's highsec code which people pay to mine in does in fact make it a BUSINESS. Lets see you argue your way out of that one
I'm not sure what you mean....If you warp scramble someone in highsec, without justification, CONCORD comes and kills you. I think the same should apply if you achieve that result by other means.
As far as CODE being a "business" that is really laughable. They get 400 billion isk in investment (with no business plan), and decide to use the money to blow up ships and cause tears. They often do this at a significant loss. In fact, they have already lost hundreds of billions of isk in the process, and have no hope of EVER recovering the funds expended, or of EVER really turning a meaningful profit. Their business would be similar to the following: Start a company dedicated to smashing up cars unless each car gives you 3 cents per year. Raise $300 million, use it buy $300 million of hammers. Have people throw the hammers against any cars that wont pay the 3 cents - oh and the guys smashing the cars get to keep the 3 cents. So the company literally has no income except for asking for yet more "investment."
It's like calling Burn Jita a "business." Businesses don't operate at a loss without any hope of ever turning a profit - they just shut down. What it is really about, as can be seen from CODE bios and from their website is "tear collection." It's about blowing up people's ships to make them angry, humiliating them, and then posting the ensuing "hilarity" to the CODE website where it can entertain immature people who derive pleasure from inflicting pain and misery and others. Which is exactly what CODE supporter, and noted isk doubler, Erotica 1 did prior to CCP taking action against him for humiliating people. It's not a business, it's all about tears, pain, and twisted sadism, which is exactly why they blow up empty ships to make people cry, as the OP so ably noted. They have the right to do this in Eve (against my better judgement), but it doesn't mean that CCP should not adjust the game mechanics to make it more painful for the CODE folks to operate at -10 security status and farm tears.
|

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:11:00 -
[170] - Quote
NoLife NoFriends StillPosting wrote:Veers Belvar wrote:Mallak Azaria wrote:NoLife NoFriends StillPosting wrote:There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE. Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here. Which is irrelevant if you are part of CODE and have -10 sec status. But if we made them spend 2 days ratting or running missions to bring their sec status up that might make them pickier about who they blow up. Exactly right. Since suicide gankers are risking nothing more than cheap disposable ships, they need to have some counter balances in place, as the current penalties are not significant enough to deter the activity whatsoever and it becomes ever more popular as an easy way to make isk without significant risks or penalties. No real risk, potentially incredible rewards. Completely unfair to every other profession in EVE.
Exactly. What we also see is that the suicide gankers are funded by incredibly bored people in nullsec. Short of fixing the sov mechanics and getting null interesting again, it seems fair to say that those folks will keep pouring in isk to CODE for the sake of some highsec mayhem. That makes me thing that trying make the ganking less rewarding won't actually reduce its frequency by CODE, and protect empty ships, rather it will just deter the folks who are legitimately taking advantage of terrible decisions by haulers. That makes me prefer forcing the career gankers to grind for sec status, which would have less effect on the occasional gankers who do it for profit. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:13:00 -
[171] - Quote
Kaarous Aldurald wrote:NoLife NoFriends StillPosting wrote: Since suicide gankers are risking nothing more than cheap disposable ships, they need to have some counter balances in place as the current penalties are not significant enough to deter the activity whatsoever.
No, smart gameplay should not be punished because it is successful. Certainly not for the sake of the afk, the lazy, and the bot aspirants. PvP should not be "detered", it is a valid playstyle. Quote: No real risk, potentially incredible rewards. Needs fixing.
Yeah, nerf mining. Oh wait. 
Just for the record (and I'm sure this will be real popular if I put it in as a suggestion) I support getting rid of mining. I don't think there should be any reward for activities that can be done AFK with essentially no effort. I think that all mining materials should drop from rats. Further, I think that mining is responsible for flooding Eve with cheap miners, which is devaluing Eve stuff, and inflating plex. So yes, its not just suicide ganking that could use tweaking. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:16:00 -
[172] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:That makes me prefer forcing the career gankers to grind for sec status, which would have less effect on the occasional gankers who do it for profit. Ah, look, he's switched gears again. Do tell, how do you think this unnecessary goal should be accomplished?
Switched gears? This has been my position throughout. I think that depending on the sec status of the system, the faction police spawn time should also depend on security status of the ganker. This would force gankers with low security status to go kill rats, run missions, to get it up. This would incentivize gankers to carefully pick juicy targets, and not just blow up everything that moves. I also favor more favorable loot drops when cargo value >> hull value + mod value, to make it more lucrative to blow up undertanked and inappropriate haulers. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:38:00 -
[173] - Quote
admiral root wrote:Kaarous Aldurald wrote:admiral root wrote:Veers, do you understand that everything you've been arguing for would result in a lot less death and destruction in a high sec that already has very little in the way of spaceship violence? Do you understand that a large increase in spaceship violence would be good for pretty much everyone? Heck, I want to know if he understands the implications of his drop rate suggestion. That one is just baffling. I must have missed that one. There's only so many pages of bizarre stuff you can read before your eyes start to glaze over.
I'm not sure more mayhem in highsec is good for the game. It would hardest hit the most vulnerable people. What I would like to see is more in the way of consequences for bad decision making, and less in the way of consequences for actions that should not normally lead to destruction ( flying empty freighters, afk flying pods, etc...). |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:44:00 -
[174] - Quote
Helena Tiberius Mabata wrote:Veers Belvar wrote:admiral root wrote:Kaarous Aldurald wrote:admiral root wrote:Veers, do you understand that everything you've been arguing for would result in a lot less death and destruction in a high sec that already has very little in the way of spaceship violence? Do you understand that a large increase in spaceship violence would be good for pretty much everyone? Heck, I want to know if he understands the implications of his drop rate suggestion. That one is just baffling. I must have missed that one. There's only so many pages of bizarre stuff you can read before your eyes start to glaze over. I'm not sure more mayhem in highsec is good for the game. It would hardest hit the most vulnerable people. What I would like to see is more in the way of consequences for bad decision making, and less in the way of consequences for actions that should not normally lead to destruction ( flying empty freighters, afk flying pods, etc...). More Mayhem in high sec is good, because Content is good too, we provide content More Consequences for bad decision making? Doesnt get much worse than losing you 10b Nomad and your snake set in the span of 20 seconds. Actions that should not normally have lead to destruction = Does not apply once you undock
Generally people expect to be on guard when someone else can benefit from harming them. You are less on guard when flying an empty freighter, or flying around in a pod, because no one really benefits from blowing you up. Hence the surprise of OP when seeing empty freighters blown up. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 02:03:00 -
[175] - Quote
Helena Tiberius Mabata wrote:Veers Belvar wrote:you are blowing up empty ships. Players don't understand why you are doing it.
We do it because its fun, because there are prizes, because its content, because it introduces people to emergent gameplay, because it teaches people not to autopilot pods, because it teaches, wait do i really have to keep going here?
I don't find it enjoyable to have fun by hurting other people, especially highsec players who are looking to avoid PvP. I'd rather do communal PvE, or PvP in low/null where blowing things up is expected. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 02:15:00 -
[176] - Quote
Crumplecorn wrote:Veers Belvar wrote:hurting Please, step away from the PC before you hurt yourself.
The reaction to the CODE ganks suggest that a lot of people do get emotionally hurt by seeing their hard work go up in smoke. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 02:18:00 -
[177] - Quote
Helena Tiberius Mabata wrote:Veers Belvar wrote:Helena Tiberius Mabata wrote:Veers Belvar wrote:you are blowing up empty ships. Players don't understand why you are doing it.
We do it because its fun, because there are prizes, because its content, because it introduces people to emergent gameplay, because it teaches people not to autopilot pods, because it teaches, wait do i really have to keep going here? I don't find it enjoyable to have fun by hurting other people, especially highsec players who are looking to avoid PvP. I'd rather do communal PvE, or PvP in low/null where blowing things up is expected. Communal PVE? Incursion bear detected Automatic permit detection: No permit detected Automatic Permit Offering: Would you like to buy a permit to keep your shiny from forced decomissioning? Yours for a mere 10m ISK!
30 mil for me :) And no deal. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 02:48:00 -
[178] - Quote
RubyPorto wrote:NoLife NoFriends StillPosting wrote:IIshira wrote:
"In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core."
You are arguing in absolutes. Actually, CCP is. Quote:Nobody seems to be saying suicide ganking shouldn't be possible.
All you are doing is demonstrating your failure to understand the arguments. Since we've already addressed all your "arguments" and you've refused to provide any evidence to support your claims, why shouldn't we point out that Veers is confused about the nature of the game he chooses to play when he suggests that HS is not a place where destruction is expected. https://www.youtube.com/watch?v=JSxNW5dDYEYAfter all, killing is just a means of communication.
No I said that many players don't expect it...which is unrelated to what CCP says. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 02:59:00 -
[179] - Quote
IIshira wrote:Kaarous Aldurald wrote:Veers Belvar wrote: No I said that many players don't expect it...which is unrelated to what CCP says.
Their expectations are their fault. Do you just power up a chainsaw without reading the manual first? If you're in america they do then sue the manufacturer when they saw their leg off... Maybe Veers will sue CCP when he finds out Eve is a PVP game?... Wait CCP is in Iceland so no such luck for Veers.
Check my killboard....see any suicide ganks pulled off? I'm spacerich and confident in my abilities. A lot of highsec players are poor, are not looking for PvP, and are emotionally hurt when someone comes and blows their stuff up just to inflict misery. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:15:00 -
[180] - Quote
virgofire wrote:All in all the idea of high sec ganking is fine. My only wish would be that something be done a bit about bumping. No matter how good a pilot you are, once someone starts to bump you, you are kind of toast. Very few counters to it and most involve luck.
I think that would be the part that would frustrate me the most. Try as I might, I couldnt save my ship from being pushed off the gate.
Granted I know nothing will be done about bumping, since really nothing can be done. Just my wishful thinking.
I actually proposed a fix. If CONCORD spawns post gank attempt, you would get 60 seconds to warp off where you would be unaffected by bumping. This would not help you survive the initial gank attempt, but it would at least mean they would only get one shot at you. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:20:00 -
[181] - Quote
Lady Areola Fappington wrote:So, I just thought I'd do a smidge of math here.
According to the ticker on this thread, there has be 79,200 views of this thread alone.
Now, if just 1% of those views generated one purchase of New Order stock, the CODE wallet will have expanded by 792,000,000 ISK.
That's 158 Meta 4 fit gank Catalysts, or 52 T2 fit Cats, at current reimbursement rates.
Using a 3:1 ratio for meta fits, and a 1:1 for T2, that rounds out to around ~52 ganks.
So, what all this means is, Veers Belvar and company, thank you for your work keeping CODE's wallet flush with ISK. Every post is another chance to inspire further donations to the cause.
CODE has basically unlimited ISK already. Hopefully this thread has caused CCP to think about curbing the abuse of bumping and imposing grinding requirements on CODE, which would have far more affect on the operation than a bit more isk coming in so you guys can blow up empty ships. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:29:00 -
[182] - Quote
virgofire wrote:Veers Belvar wrote:virgofire wrote:All in all the idea of high sec ganking is fine. My only wish would be that something be done a bit about bumping. No matter how good a pilot you are, once someone starts to bump you, you are kind of toast. Very few counters to it and most involve luck.
I think that would be the part that would frustrate me the most. Try as I might, I couldnt save my ship from being pushed off the gate.
Granted I know nothing will be done about bumping, since really nothing can be done. Just my wishful thinking. I actually proposed a fix. If CONCORD spawns post gank attempt, you would get 60 seconds to warp off where you would be unaffected by bumping. This would not help you survive the initial gank attempt, but it would at least mean they would only get one shot at you. Unfortunately I just see that as being too easy. 60 seconds is along time and a bit OP. I can understand the frustration of being ganked. I am a horrible PVPer, and I hate losing ships, especially expensive ones, however that is the game. If anything would be done in my mind, it would be to fix how bumping works. Instead of a frigate completely re aligning a freighter when bumping it, the mass of the two ships should be more accurate. A freighter should have enough power in its engines to push a small frigate out of the way, and its mass should be able to compensate for moderate impacts. So a freighter should still be able to reach warp velocity even while being bumps, unless multiple ships are on it. I realize this is kind of how the current mechanics are but the collision isnt horribly accurate. Just a random though.
CCP is rather unlikely to radically overhaul its physics engine anytime soon.
|

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:40:00 -
[183] - Quote
Tippia wrote:Veers Belvar wrote:CODE has basically unlimited ISK already. Hopefully this thread has caused CCP to think about curbing the abuse of bumping and imposing grinding requirements on CODE What abuse? Why would CCP curb the use of legitimate game mechanics and impose bad gameplay on people for no apparent reason?
Because its being used to replicate the effect of warp scrambling.
And imposing grinding requirements will curb the ganking of empty ships just to annoy people. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:48:00 -
[184] - Quote
baltec1 wrote:Veers Belvar wrote:
Because its being used to replicate the effect of warp scrambling.
I have already told you why freighters are bumped once in this thread and it is not to replicate a warp scram.
If it wasnt to replicate a warp scram they would just warp off and what would the point be? |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:50:00 -
[185] - Quote
Kaarous Aldurald wrote:I still want to hear about how it's not okay to force people to PvP, but how it's just fine to try and force people to PvE.
Care to answer that, either of you two hypocrites?
I think it's fine to force PvP, I support suicide ganking. I also happen to think that the police would not take kindly to career -10 sec status suicide gankers hanging out, and would force them out of the system. Hence why I think highsec should be off limits if your sec status goes too low. Grind it up and be more selective with your ganks. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:53:00 -
[186] - Quote
baltec1 wrote:Veers Belvar wrote:
If it wasnt to replicate a warp scram they would just warp off and what would the point be?
They can just warp off as their warp drive is still fully functional. All they need is something in front of their ship to warp to.
Yes, and the Bumping is done so they CANNOT do that. The bumpers push them in a direction where there is nothing to warp to. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 03:57:00 -
[187] - Quote
baltec1 wrote:Veers Belvar wrote:Kaarous Aldurald wrote:I still want to hear about how it's not okay to force people to PvP, but how it's just fine to try and force people to PvE.
Care to answer that, either of you two hypocrites? I think it's fine to force PvP, I support suicide ganking. I also happen to think that the police would not take kindly to career -10 sec status suicide gankers hanging out, and would force them out of the system. Hence why I think highsec should be off limits if your sec status goes too low. Grind it up and be more selective with your ganks. The police do attack -10 pilots, that's why we need to get the freighters off the gate. The faction navy and gate guns rip apart gank ships
Depends on the ship, Thrashers tank better than Catas, and a Talos or Brutix with an LSE can tank them for quite a bit. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 04:00:00 -
[188] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
If it wasnt to replicate a warp scram they would just warp off and what would the point be?
They can just warp off as their warp drive is still fully functional. All they need is something in front of their ship to warp to. Yes, and the Bumping is done so they CANNOT do that. The bumpers push them in a direction where there is nothing to warp to. So have one person with you in a fast frigate to provide that warp out point. An interceptor can MWD out far enough to warp to in a matter of seconds.
So have one person with you in a fast frigate with ECM to jam the guy warp scrambling you and then you can both warp off. No need for CONCORD. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 04:02:00 -
[189] - Quote
baltec1 wrote:Veers Belvar wrote:
Depends on the ship, Thrashers tank better than Catas, and a Talos or Brutix with an LSE can tank them for quite a bit.
No gank ship has a tank, they all die fast on a gate.
https://zkillboard.com/kill/40983022/
Seems like with an LSE this could tank guns for a while. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 04:03:00 -
[190] - Quote
RubyPorto wrote:Veers Belvar wrote:Kaarous Aldurald wrote:I still want to hear about how it's not okay to force people to PvP, but how it's just fine to try and force people to PvE.
Care to answer that, either of you two hypocrites? I think it's fine to force PvP, I support suicide ganking. I also happen to think that the police would not take kindly to career -10 sec status suicide gankers hanging out, and would force them out of the system. Hence why I think highsec should be off limits if your sec status goes too low. Grind it up and be more selective with your ganks. The Police don't take kindly to them, and they do try to force them out of the system. Yet more evidence that you're unaware of basic game mechanics related to the discussion.
Yes, but not quickly enough. They are still able to undock and hit the gank target before the police show up. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 04:04:00 -
[191] - Quote
Tippia wrote:Veers Belvar wrote:If it wasnt to replicate a warp scram they would just warp off and what would the point be? Why are you lying when you already know the answer? Quote:Yes, and the Bumping is done so they CANNOT do that. Why are you lying when you know that what you're saying doesn't work and that it's done for a completely different reason?
Just more lies....if the guy could warp off, bumping would be useless. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:08:00 -
[192] - Quote
baltec1 wrote:Veers Belvar wrote:
So have one person with you in a fast frigate with ECM to jam the guy warp scrambling you and then you can both warp off. No need for CONCORD.
I don't care how you try to twist this, avoiding being bumped is very easy and you are not going to get any action taken against it from CCP. Avoiding bumping is very easy both before it happens and while it is happening. It is not being used as a way to stop people from warping it is being used to force them away from gate guns and navy police range.
It's too bad your arguments were just demolished. It's also easy to avoid/escape getting scrammed. And bumping people who could warp off would be..well...pointless..... |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:09:00 -
[193] - Quote
RubyPorto wrote:Veers Belvar wrote: Just more lies....if the guy could warp off, bumping would be useless.
Baltec has explained the reason for bumping several times. I'll try explaining it slowly. Bumping is done to move the freighter away from the gate guns and faction police that would murder the hell out of the gank fleet otherwise.
and how would that help if the freighter could warp off? |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:13:00 -
[194] - Quote
baltec1 wrote:Veers Belvar wrote:
It's too bad your arguments were just demolished. It's also easy to avoid/escape getting scrammed. And bumping people who could warp off would be..well...pointless.....
So tell me, does bumping shut down the MWD?
Does warp disrupting shut down the MWD? |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:16:00 -
[195] - Quote
Tippia wrote:Veers Belvar wrote:and how would that help if the freighter could warp off? It helps because now you have him in a position where you stand a good chance of actually successfully performing the gank. You are still operating under the assumption that the freighter properly tries to warp off.
If you didn't bump him there is basically a 100% chance he would warp off and you would surely not kill him.
If you do bump him, there is x% chance he will warp off, and there potentially a non zero chance you will kill him.
You can kill a guy who is on the gate, you can't kill a guy who has warped off.
So the #1 objective of bumping is to prevent warpoff (whether as I think because it cant be done, or as you think because they are doing it wrong). |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:17:00 -
[196] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
It's too bad your arguments were just demolished. It's also easy to avoid/escape getting scrammed. And bumping people who could warp off would be..well...pointless.....
So tell me, does bumping shut down the MWD? Does warp disrupting shut down the MWD? Answer my question.
No, MWD still works, if he has one (freighters dont).
|

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:18:00 -
[197] - Quote
RubyPorto wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:Depends on the ship, Thrashers tank better than Catas, and a Talos or Brutix with an LSE can tank them for quite a bit. None of those can tank HS gate guns and faction police for anywhere near long enough to perform a gank. Stop lying. How fast with a Talos with an LSE go down? Stop lying. Each gun does 176 dps and there are 8 on a high sec gate.
So the guns will maybe melt 2 Talos's before Concord shows up. That means if you bring 10, 8 are still whacking away at the guy. If you don't bump him, its easy to warp off, and he will live. If you do bump him, some chance he wont warp off, and then if you bring enough dps you can kill him whether he is one the gate or not. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:23:00 -
[198] - Quote
Quote:You can kill a guy who is on the gate You can, but doing so requires far more manpower and massively increases the risks to the point where it's most likely not worth doing.
Quote:So the #1 objective of bumping is to GǪmove him away from the spot where everyone will die, the gank will fail, and/or the loot will be lost. Warping off is not a factor.
Quote:No, MWD still works So why do you keep lying about how it replaces warp scrambling?[/quote]
And if you don't bump him he will always warp off and your gank will never work. The reason the Codebros don't point/scram ships on landing is because that would spawn CONCORD. They need time to undock all the -10 folks and get them to target. And anyhow, my ENTIRE point about bumping concerned its use between gank attempts, with CONCORD already on the scene, when pointing is impossible. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:30:00 -
[199] - Quote
Tippia wrote:Veers Belvar wrote:And if you don't bump him he will always warp off No. Quote:The reason the Codebros don't point/scram ships on landing is because that would spawn CONCORD. You know that spawning CONCORD is a very handy tool for the ganker, right? Quote:They need time to undock all the -10 folks and get them to target. Not really, no. Quote:And anyhow, my ENTIRE point about bumping concerned its use between gank attempts, with CONCORD already on the scene, when pointing is impossible. Your entire point about bumping is based on a complete ignorance of the mechanics involved and a fundamental misunderstanding of the strategies being employed. Your point is therefore very stupid and has no bearing on the game. By the way, you didn't answer the question: why do you keep lying about how bumping replicates warp scrambling?
Yawn, it replicates warp disrupting, *nice catch*
As for the rest, evading the truth as always.
edit - and as far as the topic of this thread - freighters - irrelevent, since they dont have mwds. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:33:00 -
[200] - Quote
RubyPorto wrote:Veers Belvar wrote:So the guns will maybe melt 2 Talos's before Concord shows up. That means if you bring 10, 8 are still whacking away at the guy. If you don't bump him, its easy to warp off, and he will live. If you do bump him, some chance he wont warp off, and then if you bring enough dps you can kill him whether he is one the gate or not. You're forgetting the Faction police which, in this case, did 5 times as much damage to the Talos as the gate guns. Bumping is done to get Freighters out of range of gate guns and Faction Police. That the autopilot is bad at adjusting to changing circumstances is a happy bonus. That Freighter pilots are even worse at adjusting to changing circumstances is both pathetic and hilarious at the same time. Bumping also happens to be trivial to avoid. You've been told this by several people who actually know what they're talking about. Baltec is pretty good at ganking. I ran a JF service for a year without losing a single ship or really being inconvenienced in any way, and I am abysmal at EVE. Tippia is a walking game mechanic encyclopedia. You have been proven to be wrong on essentially every claim you have made about game mechanics.
Once the faction police show up...which for gankers is often when CONCORD show up - hence irrelevent/minor.
And we have had multiple freighter pilots here tell us that they couldn't warp off. And my observations tell me that with competent bumpers it is hard/impossible to do solo. So I'll take that over the word of same gankers....thanks. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:35:00 -
[201] - Quote
RubyPorto wrote:Veers Belvar wrote:Yawn, it replicates warp disrupting, *nice catch* It doesn't do that either. Warp disrupting shuts off a warp drive. Bumping :drumroll: does no such thing.
hence the word "replicates" |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:36:00 -
[202] - Quote
Tippia wrote:Veers Belvar wrote:Yawn, it replicates warp disrupting, *nice catch* No, not that either. Tell me a couple of things: 1. How does warping work? What are the requirements and mechanics involved? 2. How does bumping work? What does it do and how? 3. How does warp scrambling work? What does it do and how? 4. How does warp disruption work? What does it do and how? Quote:As for the rest, evading the truth as always. I really wish you wouldn't. if you instead accepted the truth and stuck to them, you wouldn't have such huge problems right now.
Ya thanks, I'm not here to give class. Suffice to say that the number of dead freighters in uedama strongly, strongly suggests that it is hard/impossible to warp off. I'm not sure why that isn't enough for you. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:39:00 -
[203] - Quote
Tippia wrote:Veers Belvar wrote:Once the faction police show up...which for gankers is often GǪbefore the gank even starts. Quote:And we have had multiple freighter pilots here tell us that they couldn't warp off. Their incompetence is not indicative of how the game mechanics work. Even a single successful attempt would nullify any and all generalisation of their failures and guess what? We have plenty of successful attempts. Quote:And my observations tell me that with competent bumpers it is hard/impossible to do solo. So I'll take that over the word of same gankers....thanks. Your observations tell you nothing because you have no idea what the pilot was doing or how competent the bumpers were. And you realise that you are not talking to the gankers, but to the freighter pilots here, I hopeGǪ
1. no, because we have no idea how competent the bumpers were. We would need to be assured of maximal competence on both ends.
2. I suspect that the "freighter pilots" here may also have alts that engage in ganking. Most of the pure freighter pilots on this thread reported their ships exploding and helplessness against bumping. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:42:00 -
[204] - Quote
RubyPorto wrote:Veers Belvar wrote:Once the faction police show up...which for gankers is often when CONCORD show up - hence irrelevent/minor. The faction police are swarming around every HS gate at all times. They don't have to spawn. Quote:And we have had multiple freighter pilots here tell us that they couldn't warp off. And my observations tell me that with competent bumpers it is hard/impossible to do solo. So I'll take that over the word of same gankers....thanks. So now you object if it's *hard* to escape solo? Just because incompetent pilots can't do it doesn't mean it can't be done. Once again: CCP Falcon wrote:If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Your suggestion that Freighters should have a get-out-of-jail-free card handed to them by CCP is ridiculous, since anyone in a frigate with webs can already do that for them.
If you look at the kill you will notice both concord and police damage so he was able to tank the guns and the police until concord showed up. Now think how much 10 of those ships can tank, and you will realize that pushing off the gate is not essential, but preventing warping is.
I happen to think that if the bumping is optimal that its impossible, but if its just really hard to do, that would also be troubling, because you would have essentially replicated pointing, except for a few extremely skilled players who could avoid it. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:43:00 -
[205] - Quote
baltec1 wrote:Veers Belvar wrote:
No, MWD still works, if he has one (freighters dont).
So a frigate has no issue with burning out in front of a freighter does it? The gankers are not going to catch it and they cannot stop a freighter from warping to it. So, bumping already has an effective and easy to do counter to it.
And there is already an effective and easy solution to warp disrupting - have your buddy ECM the guy (or even do it yourself)! CONCORD response doesnt depend on "ease" of avoidance or solution. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:44:00 -
[206] - Quote
RubyPorto wrote:Veers Belvar wrote:RubyPorto wrote:Veers Belvar wrote:Yawn, it replicates warp disrupting, *nice catch* It doesn't do that either. Warp disrupting shuts off a warp drive. Bumping :drumroll: does no such thing. hence the word "replicates" rep-+li-+cate verb -êrepli-îk-üt/ 1. make an exact copy of; reproduce. Warp disruption does one thing: it shuts off a warp drive. Bumping does not shut off any warp drives. In what way is that replicating anything?
It's replicating the EFFECT of warp disrupting, which is to prevent you from warping off. It doesn't replicate the mechanism, but the EFFECT. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:51:00 -
[207] - Quote
Tippia wrote:Veers Belvar wrote:From what I can tell How well has that worked out for you so far? Quote:Again, I would love to know the outcome if both sides behaved optimally.
CCP Falcon? Why do you ask him rather than the people who actually have extensive experience with it? Quote:bumping prevents the ship from aligning and reaching warp velocity No, it doesn't actually do either of those. Ignore your entire line of GÇ£bumping = warp preventionGÇ¥ for a moment and just answer this very general question: What happens when you bump someone?
You can't possibly know if both the bumping and the response are optimal. Only CCP would know. We can observe, we can guess, but we can't know. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 04:51:00 -
[208] - Quote
baltec1 wrote:Veers Belvar wrote:
Warp disruptors shut off the warp drive, making the ship unable to warp off.
bumping prevents the ship from aligning and reaching warp velocity, making the ship unable to warp off.
So the ship changes its alignment to the same direction its being bumped and can warp off. Its warp drive is not impacted at all.
If there are no celestials there, then it can't. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 05:02:00 -
[209] - Quote
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 15:52:00 -
[210] - Quote
Supremacyy wrote:It's sad but pilots like Veers want to see these ships destroyed so they can get their 15 minutes of fame.
My heart breaks a little each time I have to decommission a freighter or a mining barge because the owner refused to obey the laws of highsec. Please stop listening to Veers and get your permit today.
Remember even with your permit you must obey the law or it will be revoked. Do not worry though laws are clearly spelled out so their is no confusion. We can work together to make highsec a better place.
I fail to see the connection between ships getting destroyed and me getting famous. I actually declined a free "mining permit." |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 15:54:00 -
[211] - Quote
IIshira wrote:Veers Belvar wrote:A lot of highsec players are poor, are not looking for PvP, and are emotionally hurt when someone comes and blows their stuff up If you're "emotionally hurt" in RL because someone destroyed your pixels you need to stop playing video games all together.
When people invest a significant amount of time/energy in an activity, they tend to react to someone willfully destroying their, whether in pixel for or in RL. If you would spend weeks putting together a puzzle, or drawing a painting, and someone would come and destroy it, you would obviously be upset. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 15:56:00 -
[212] - Quote
Lady Areola Fappington wrote:IIshira wrote:NoLife NoFriends StillPosting wrote: we all know it will predictably just get worse as more people become aware of the insane profits without risk for merely camping a gate in high sec. Wait the Carebear squad was saying it's not fair that they were blowing up empty freighters, it's not fair that CODE is only doing this for griefing blah blah blah and now you're saying that there's "insane profits" Come on guys get your story straight. It's like watching one of those late-night infomercials. You know the one, the annoying dude in the loud suit yelling at you that the US Government just wants to GIVE you all this free money. Ganking is just like that, see! It's just so easy, risk-free, simple, etc. You just go...and gank freighters in highsec. Just do it. Easy money! So easy CCP should nerf it! It's so easy nobody else is doing it because reasons.
Well CODE is doing it at a loss to make people cry. Many gankers are in fact doing it at a significant gail - check out how PASTA operates. Obviously there are only so many +EV ganks, and there is a crowd-out effect. What is new is CODE blowing up empty ships in major -EV fashion for giggles. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 15:57:00 -
[213] - Quote
Thomas Mayaki wrote:To fix the suicide ganking problem CCP needs desparately to fix nullsec. Currently the only point to nullsec is that it is an isk printing machine enabling bored null sec pilots to come to highsec for what little fun they have left in this game. It is a bit sad really.
This is 100% true - during my 2 hour TS session with CODE a lot of them admitted to being nullsec alts, and the implication was that the boredom of nullsec was making them look for new content in highsec. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 16:02:00 -
[214] - Quote
Benny Ohu wrote:Veers Belvar wrote:IIshira wrote:Veers Belvar wrote:A lot of highsec players are poor, are not looking for PvP, and are emotionally hurt when someone comes and blows their stuff up If you're "emotionally hurt" in RL because someone destroyed your pixels you need to stop playing video games all together. When people invest a significant amount of time/energy in an activity, they tend to react to someone willfully destroying their, whether in pixel for or in RL. If you would spend weeks putting together a puzzle, or drawing a painting, and someone would come and destroy it, you would obviously be upset. yeah like how all those competitive sports athletes keep demanding the rules are changed so that their opponents have to let them win
Not seeing the analogy...losing a competition is one thing. Having someone come and destroy your hard work just to make you miserable is quite another. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 16:16:00 -
[215] - Quote
Tippia wrote:Veers Belvar wrote:Destroyed is the not the same as Dropped. If that much is destroyed, you can bet that a fair portion is dropped as well. You keep repeating the lie of non-profit; you keep failing to prove it, further demonstrating the fact that you have to lie to even appear as if you had an argument (which turns out to be irrelevant anyway).
Not enough dropped to cover the losses. Look at CODE's P/L - close to 400 billion raised, but only 10 billion in the treasury. Where is the profit here? The thing is a massive isk loser. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 16:20:00 -
[216] - Quote
Remiel Pollard wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:Not seeing the analogy...losing a competition is one thing. And losing a PvP encounter is the exact same thing. Sure...when its a competition, and the winner actually benefits in winning. Blowing up empty ships, pods, etc....Just to cause grief does not benefit the part doing the killing. Define benefit. What's beneficial for you may not be beneficial for others. I know it's difficult for you to comprehend the meaning of 'objective' and sometimes, the objectives of others might seem alien to you, so pay very close attention now, because your continued ignorance, while amusing for us, is harmful only to you. If I'm a freighter manufacturer, and I'm not selling any freighters, I might realise it's because they're not in demand. In order to create that demand, I decide to blow a few up. They can be empty freighters because the cost of the gank fleet is still less than what I'd be selling the victims new freighters for. Anything they're carrying is spoils of war for the gank fleet. I know all that's going to go over your head. I know, deep down, that you wanna be angry at everyone and just declare that ganking empty freighters can only ever be for the purpose of griefing, because it helps validate your unjustified hatred and anger and jealousy that you feel for your betters, which is virtually everyone else that's ever played EVE, but at the end of the day, you're a moron that knows nothing about the game, and I can't help you with that. Additionally, CCP have already addressed all of this stating that it's working as intended. Capiche?
I don't consider the mere infliction of pain on other people to be a "benefit" to anyone. Your economics knowledge is rather poor, but I will address your points regardless. Blowing up a few freighters, especially with the tight margins in the ship building business, will not generate enough economic value to justify the costs of the ganks - not even close. Plus many of the victims will just quit the game, or stop hauling, rather than buy new ships. And I'm not angry at all, none of my ships have been destroyed. I do sympathize though with the numerous players who are subjected to purposeless violence just for the purpose of angering/humiliating them and then putting it on minerbumping.com
And as for being a "moron who knows nothing about the game," I think that adequately describes yourself.
|

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 16:21:00 -
[217] - Quote
Tippia wrote:Veers Belvar wrote:Not enough dropped to cover the losses Prove it. Quote:close to 400 billion raised, but only 10 billion in the treasury. Where is the profit here? We already know that you don't understand the concept of GÇ£profitGÇ¥. You don't have to demonstrate it again. You just showed where the profit was.
Blowing up empty ships is not a profitable activity. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 16:23:00 -
[218] - Quote
Tippia wrote:Veers Belvar wrote:Blowing up empty ships is not a profitable activity. Prove it.
Compare the cost involved in blowing up an empty freighter (at least 250 mil, usually significantly more than that) to the profit involved ( some % chance of a new freighter sale, at a paper thing margin).
Result - loss. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 16:24:00 -
[219] - Quote
Benny Ohu wrote:Remiel Pollard wrote:This is the part where he assumes that isk is the one and only driving force of EVE online and no one ever just enjoys themselves regardless of the cost. wallet simulator online can be compared to a cardboard puzzle you waste a whole lot of time on making it bigger, and once you're done there's nothing to do but take it all apart again unless you're one of those people that glues their puzzles together which frankly is the weirdest damn thing
And yet minerbumping.com is basically a compilation of people infuriated about having their ships blown up. Explain. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:03:00 -
[220] - Quote
Jenn aSide wrote:afkalt wrote:
Not only that, there's a strange viewpoint that things need to be done for a profit.
I think it's a 'cover lie' ie a lie present in an argument with the sole purpose of making a person with an extremest view seem outwardly reasonable. The extremist view being hidden here is the "anti-ganking' sides dislike of (and wish to see the banning of) non-consensual pvp in EVE. They can't just say "high sec should be pvp free, non-combat ships should be immune to aggression and wars should not exist unless mutually agree'd" and such because they know how radical and wacky that is, so they say "well, if it has to be possible it should ONLY be possible under these circumstances, and see, I'm being reasonable here". It comes in forms other than "ganking must be profitable in order to be legitimate". I've seen people say that ganking should not be possible except if the ganeker puts up as much money to gank as is being ganked (ie the only way a jump Freighter should be able to be killed is if the gankers bring 7 billion isk worth of ganking ships so ganking isn't profitable). The two things seem different (ganking not allowed unless profitable vs ganking should not be profitable), but that are actually the exact same thing ie "ganking must have a reason acceptable to ME to be legitimate, and since I will always find it illegitimate, CCP should abolish balance it in a way I like".
This is a rather odd post -
1. I support suicide ganking - highsec would be incredibly boring without it. I just think that there should be proper incentives in place to steer people towards +EV ganks not -EV ganks. 2. I actually think its too hard to kill non-combat ships, and too easy to kill combat ships. 3. I think that a legitimate ganking business should be run at profit - yes. And no, I don't think the isk value of the gank ships need equal the isk value of the target. 4. Also, I support the current wardecc mechanics. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:04:00 -
[221] - Quote
Tippia wrote:Veers Belvar wrote:Compare the cost involved in blowing up an empty freighter (at least 250 mil, usually significantly more than that) to the profit involved ( some % chance of a new freighter sale, at a paper thing margin). Ok. So it's very profitable. You were supposed to prove the opposite. Was this failure because you still don't understand the concept of profit or something more fundamental?
Operating at a massive loss does not equal very profitable. The totality of empty ship suicide ganking is a not only a net loss to EVE (destroyed modules) but also a net loss to CODE and its backers. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:08:00 -
[222] - Quote
baltec1 wrote:Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:Destroyed is the not the same as Dropped. If that much is destroyed, you can bet that a fair portion is dropped as well. You keep repeating the lie of non-profit; you keep failing to prove it, further demonstrating the fact that you have to lie to even appear as if you had an argument (which turns out to be irrelevant anyway). Not enough dropped to cover the losses. Look at CODE's P/L - close to 400 billion raised, but only 10 billion in the treasury. Where is the profit here? The thing is a massive isk loser. If you look at the total amount of isk the CFC has made over its life and look at our current balance it would also seem like we are operating at a loss.
CFC has used the money to obtain other assets, specifically control over large parts of nullsec. The expected future income stream eclipses the isk expended to obtain it.
Now, the only viable business plan I see for CODE, since their suicide ganking operating will never turn a profit, is to gank enough miners to materially increase the prices of raw materials, due to decreased mining in highsec. Potentially this could benefit their investors from the nullsec power blocks, who hold most of the materials (incidentally I think that mass mining is devaluing all EVE materials and inflating Plex prices, and could use a major nerf. The problem I see with this is that 400 billion isk later they have failed to achieve their objective, and now the focus on other groups - freighters, incursions, etc... makes it even less likely that they can materially reduce the amount of mining in eve. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 17:22:00 -
[223] - Quote
Jenn aSide wrote:admiral root wrote:Veers Belvar wrote:their suicide ganking operating will never turn a profit So what? This is a *game*. More to the point, this is a game where we all get to set our own goals. Just because I don't come out ahead on isk doesn't mean what I want to do is wrong. This is why some of us are guessing this guy is really Divine Entervention (or Salvos). The whole "I can't see why anyone would do anything I wouldn't" thing sticks out like a sore thumb and was evident in every DE post (so much so that it rose to the level of 'clinical disorder' lol). Same thing here, Veers can't grasp the concept that ANYTHING done in a video game that is within the bounds of the EULA is legitimate. Veers wouldn't do anything that isn't profitable therefor all things must be profitable or they are illegitimate.
Well despite, being accused of being a "Code Alt," "DE," "The Mittani," AND "James 315," (All in one apparently!) I do regret to inform you that this is my only account, and I am not related to any famous (or, in the case of The Mittani (and really who starts their name with"the") infamous) people. And an action being legitimate, does not mean that CCP should not carefully examine the current gameplay, and decide if they are properly incentivizing various conduct. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:24:00 -
[224] - Quote
Steppa Musana wrote:Veers, congrats. The tears you have produced from Jenn, Remiel and others are rather scrumptious.
Getting severely upset to the point of projecting personal attacks due to someone's opinion on a mechanic in a video game. Gotta love the internet!
I know. The sad part is I'm not looking for tears or to rile people up. I'm just presenting a viewpoint, and a widely held one at that, which abhors the senseless CODE gank campaign, and would like to make Eve a better place for new players (venture contest anyone?), and for players who don't think the purpose of the game is blow people up, make them cry, and post the tears to minerbumping.com |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:25:00 -
[225] - Quote
Jenn aSide wrote:Steppa Musana wrote:Veers, congrats. The tears you have produced from Jenn, Remiel and others are rather scrumptious.
Getting severely upset to the point of projecting personal attacks due to someone's opinion on a mechanic in a video game. Gotta love the internet! Either a liar or an alt lol. No one is crying, simply point out the madness of another poster. The only reason to ever be concerned in this game is from CCP's actions, not the posts of some unknown dude on a forum.
Actually that is quite a complement. You literally do not believe that I could have achieved this much only playing the game for 6 months (which happens to be the truth). Thank you. And no, I'm still not The Mittani. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:29:00 -
[226] - Quote
Paranoid Loyd wrote:This past weekend: CODE killed 26 freighters, the average cost of a freighter is 1.3 bil The total killed was 69.69 bil That is an average of 2.68 bil 2.68-1.3=1.38 potential drop per kill. 1.38*26=35.88 in potential profit SourceWhile completely ignoring the 400+ bil donated to them, how is this seen as not killing for profit?
The freighters are not at the average. Some are quite profitable to blow up, and more power to CODE for that. Others were empty or nearly empty, and there was no possibility of profit, hence doing it for the tears. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:32:00 -
[227] - Quote
baltec1 wrote:
How do you know they are not turning a profit? Equally, how did you conclude that this is their goal?
Well, the fact they have raised 400 bil, have 10 bil left, and have no made no shareholder distributions answers part A. Part B can be answered by looking at the original post from James 315, where he called it an "investment opportunity," so apparently profit was his motive (though he never really spelled out how he planned to profit).
|

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 17:35:00 -
[228] - Quote
Remiel Pollard wrote:Veers Belvar wrote:I'm just presenting a viewpoint, and a widely held one at that, Err... I know you are stupid, and this is gonna sound crazy, but since you are claiming, try proving it maybe?
Sure - the eve forums are a great example. Look how many posters are complaining about Code blowing up their ships. Look at all the highsec non-pvp oriented corps who want to nerf ganking. Look at the people in NPC corps who want to avoid PvP. Look at the responses CODE gets from miners when they come into a system. You may not like it, but the fact remains that a lot of players (not me) want a much less PvP oriented experience than you do, and are infuriated by CODE's actions. |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 17:45:00 -
[229] - Quote
Devils Embrace wrote:Veers Belvar wrote:Jenn aSide wrote:afkalt wrote:
Not only that, there's a strange viewpoint that things need to be done for a profit.
I think it's a 'cover lie' ie a lie present in an argument with the sole purpose of making a person with an extremest view seem outwardly reasonable. The extremist view being hidden here is the "anti-ganking' sides dislike of (and wish to see the banning of) non-consensual pvp in EVE. They can't just say "high sec should be pvp free, non-combat ships should be immune to aggression and wars should not exist unless mutually agree'd" and such because they know how radical and wacky that is, so they say "well, if it has to be possible it should ONLY be possible under these circumstances, and see, I'm being reasonable here". It comes in forms other than "ganking must be profitable in order to be legitimate". I've seen people say that ganking should not be possible except if the ganeker puts up as much money to gank as is being ganked (ie the only way a jump Freighter should be able to be killed is if the gankers bring 7 billion isk worth of ganking ships so ganking isn't profitable). The two things seem different (ganking not allowed unless profitable vs ganking should not be profitable), but that are actually the exact same thing ie "ganking must have a reason acceptable to ME to be legitimate, and since I will always find it illegitimate, CCP should abolish balance it in a way I like". This is a rather odd post - 1. I support suicide ganking - highsec would be incredibly boring without it. I just think that there should be proper incentives in place to steer people towards +EV ganks not -EV ganks. 2. I actually think its too hard to kill non-combat ships, and too easy to kill combat ships. 3. I think that a legitimate ganking business should be run at profit - yes. And no, I don't think the isk value of the gank ships need equal the isk value of the target. 4. Also, I support the current wardecc mechanics. But everything you spew on this very thread suggests otherwise... make up your mind. You are on a soundcloud and website saying you dont support suicide ganking and you have flip flopped between supporting and not supporting ganking on this very thread.
I support the concept of suicide ganking, when used appropriately, specifically to punish poor decision making in highsec. I personally do not do it, because I like to help people, not hurt them, and I oppose the type of suicide ganking that CODE is doing, which is purely to rile people up, and then humiliate them on minerbumping.com (multiple people have told me they are considering quitting Eve after being mocked on the website). |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:46:00 -
[230] - Quote
Tippia wrote:Veers Belvar wrote:No, but people who want to make a profit don't intentionally blow up empty ships in an -EV fashion. Sure they do. Because they profit from it. Quote:ure - the eve forums are a great example. So you aren't actually presenting a widely held viewpoint, then. That was just yet another lie on your part. Quote:You may not like it, but the fact remains that a lot of players (not me) want a much less PvP oriented experience than you do, and are infuriated by CODE's actions. How is that a fact?
And, as shown, the revenue is less than the cost, making it a loss, not a profit. |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 17:59:00 -
[231] - Quote
IIshira wrote:Veers Belvar wrote: No, but people who want to make a profit don't intentionally blow up empty ships in an -EV fashion.
Okay Veers you have avoided my point on this topic. Veers, Veers, Veers, Veers. I don't care if I make a profit! I want to blow stuff up and I love PVP! Eve is a game where I can do that. Is it bad I don't make a profit and just play the game to have fun???
Well, there was a threshold question of if CODE is making a profit (I say no, others say yes). Once that is dealt with, then you would say ok, so its not a business, its just a tear creation program, is that legitimate?
And like you, I think the answer is "yes," that's legit. EvE is not sim city, you are allowed to do -EV things for fun. The question then becomes though, has CCP set up the game in optimal fashion, considering what CODE is doing, and are any changes warranted? To the extent that CODE is bleeding isk just to make people cry and humiliate them on minerbumping.com, is that the kind of conduct that CCP sees as socially valuable and wants to incentivize? And if not, are there ways to tweak the mechanics so that gankers focus more on +EV targets, and less on -EV targets to just harvest tears? For example, is it reasonable that people with -10 sec status can continue their spree of ganking in highsec, with no other contributions to the game in between to raise their security status? |

Veers Belvar
Swordmasters of New Eden
19
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Posted - 2014.09.03 18:02:00 -
[232] - Quote
Tippia wrote:Veers Belvar wrote:I support the concept of suicide ganking Just one thing: you're lying. We know this because you have gone on the record saying you don't support it. Since you now go on to make conditions, you still don't support it. So what you meant to say here was GÇ£I don't support suicide ganking, in concept or otherwiseGÇ¥. Quote:I personally do not do it, because I like to help people, not hurt them This is a lie. We know this because of the newbie griefing you have openly engage in on these forums. What you meant to say was GÇ£I like to screw people over and hurt them in the long term.GÇ¥ Quote:I oppose the type of suicide ganking that CODE is doing, which is purely to rile people up This is a lie. There is far more to CODE's ganking that purely to rile people up. What you meant to say is GÇ£I oppose suicide ganking of all types, especially if it is profitable and fun, like CODE'sGÇ¥.
Lolz....you do so prove entertainment here :)
1. I said no such thing. I'm a big fan of +EV suicide ganking, I think it keeps highsec interesting. I don't unconditionally support all suicide ganking true, but I support it at certain times and places. I'm a big fan of ships with cargo value >> hull value + mod value getting xploded and looted. I'm a big fan of 20 bil officer fit L4 ships getting xloded and looted, etc... So your statement is...well....false.
2. I help new players, run missions with them, give anti ganking advice, explain of the game. I'm actually quite confident that I am far better at this game than you are. And certainly I didn't grief new players by being the #4 support of CODE last month during the venture killing contest.
3. Check their website, its all about tears. Check their treasury, its all about losing isk. |

Veers Belvar
Swordmasters of New Eden
20
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Posted - 2014.09.03 18:04:00 -
[233] - Quote
entivize?[/quote]So to zero extent then. And yes, that is a kind of conduct that is being explicitly allowed and marketed by CCP.
Quote:For example, is it reasonable that people with -10 sec status can continue their spree of ganking in highsec, with no other contributions to the game in between to raise their security status? Very obviously yes. Otherwise, they would not have been allowed to to so and CCP would not have put in the effort to make sure that this can happen. [/quote]
Thankfully CCP is constantly deciding how to change and improve the game, it isn't static. And that's why we have these forums, so we can provide our opinion on the current happenings, and suggest improvements. |

Veers Belvar
Swordmasters of New Eden
20
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Posted - 2014.09.03 18:10:00 -
[234] - Quote
Tippia wrote:Quote:I said no such thing. Yes you did. Explicitly and on numerous occasions, here and elsewhere. No you don't. You grief them by actively ruining their chances to learn EVE. Quote:Check their website, its all about tears. Check their treasury, its all about losing isk. GǪexcept that their treasure prove you wrong and you have no other proof to support your lie. Quote:Thankfully CCP is constantly decided how to change and improve the game, it isn't static. This part of the game is, because they explicitly have said that it is supposed to work that way. Every time you ask them, they give the same answer.
I think I've made my position on suicide ganking pretty darn clear. Feel free to read what I actually wrote instead of addressing what you would like me to write.
The rest of your comments are....odd....and I don't have a response at this time. |

Veers Belvar
Swordmasters of New Eden
20
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Posted - 2014.09.03 18:17:00 -
[235] - Quote
NoLife NoFriends StillPosting wrote:Tippia needs to be provided with proof that the sky is blue so I would say you are doing a pretty good job since nobody seems capable of continuing to debate you in a meaningful way. 
patience is always the key...obviously someone who was the #4 contributor to CODE last month is probably not of the persuadable variety, but the points should be made, regardless, for the benefit of other players and CCP. |

Veers Belvar
Swordmasters of New Eden
20
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Posted - 2014.09.03 18:17:00 -
[236] - Quote
Tippia wrote:Veers Belvar wrote:I think I've made my position on suicide ganking pretty darn clear. No, because you are a liar. Nothing you say can ever be trusted. Nothing you say seems to ever be true, and most of the time, the exact opposite of what you said turns out to be (or just very obviously is) the case. This is why you need to prove proof. Because without it, every word that comes out of you is 100% worthless and irrelevant. Quote:The rest of your comments are....odd....and I don't have a response at this time. No. The rest of my comment (like the first part) is true. That's why it strikes you as odd: it is not something you are familiar with. That is also why you are incapable of responding to it GÇö because it would just be more, very blatant and obvious lies on your part.
To prove proof? Even I can't do that! |

Veers Belvar
Swordmasters of New Eden
20
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Posted - 2014.09.03 18:19:00 -
[237] - Quote
Tippia wrote:Veers Belvar wrote:I think I've made my position on suicide ganking pretty darn clear. No, because you are a liar. Nothing you say can ever be trusted. Nothing you say seems to ever be true, and most of the time, the exact opposite of what you said turns out to be (or just very obviously is) the case. This is why you need to prove proof. Because without it, every word that comes out of you is 100% worthless and irrelevant. Quote:The rest of your comments are....odd....and I don't have a response at this time. No. The rest of my comment (like the first part) is true. That's why it strikes you as odd: it is not something you are familiar with. That is also why you are incapable of responding to it GÇö because it would just be more, very blatant and obvious lies on your part.
No, I've explicitly laid out my position. Suicide ganking is an important part of the game, and should be retained. CCP should adjust incentives so that it occurs more when +EV, and less when -EV. That is hardly "lying" or "opposing suicide ganking." Keep it real Tippia. |

Veers Belvar
Swordmasters of New Eden
20
|
Posted - 2014.09.03 18:23:00 -
[238] - Quote
Tippia wrote:Veers Belvar wrote:No, I've explicitly laid out my position. GǪand then contradicted it. So you were lying. You can't even prove your own stance. Quote:CCP should adjust incentives so that it occurs more when +EV, and less when -EV. This is already the case, liar, so why should they adjust the incentives?
Did not contradict my own stance. Calling me a liar many times in a row just makes you look....sad. I know you are capable of better, Tippia, this isn't even on the Goon level, this is like down to Waffes level. Please re-read what I wrote.
No, CODE is institutionalizing -EV ganks, which was the entire topic of the thread? Did you even bother reading the eloquent post from the OP? |

Veers Belvar
Swordmasters of New Eden
20
|
Posted - 2014.09.03 18:23:00 -
[239] - Quote
RubyPorto wrote:Veers Belvar wrote:To prove proof? Even I can't do that! Glad you're willing to admit that all your various claims are lies.
Proving proof is by definition impossible. How do you prove that there is such a thing as proof? |

Veers Belvar
Swordmasters of New Eden
20
|
Posted - 2014.09.03 18:26:00 -
[240] - Quote
NoLife NoFriends StillPosting wrote:Tippia wrote:Veers Belvar wrote:No, I've explicitly laid out my position. GǪand then contradicted it. So you were lying. You can't even prove your own stance. Quote:CCP should adjust incentives so that it occurs more when +EV, and less when -EV. This is already the case, liar, so why should they adjust the incentives? When I read this I seriously thought of a little girl screaming "liar" when told santa claus isn't real. Thanks for the laughs.
I know, the entertainment level from Tippia is truly epic :) She is by far my favorite forum poster. |

Veers Belvar
Swordmasters of New Eden
20
|
Posted - 2014.09.03 18:32:00 -
[241] - Quote
Tippia wrote:Veers Belvar wrote:Did not contradict my own stance. Yes you did, liar. First you were against ganking, then you were for it, then you were for it with condition (which means you're against it). Quote:No, CODE is institutionalizing -EV ganks GǪexcept that you can't prove that they're not profiting from them, so that's quite a lie as well. And it doesn't change the fact that the incentives are already what you claim you want them to be. So why should they adjust the incentives?
I was never opposed to all suicide ganking, I think highsec would be boring without out. As a noob i used to delight in this player's epic ganks. https://zkillboard.com/character/94217100/ Now there is a businessman. Personally I don't gank because it hurts people and makes them quit the game, and I prefer to help people than make them cry. And thinking that incentives should be altered to make there more +EV ganking and less -EV ganking does not mean that I am against ganking. Come on Tippia, step up your game - this is the big leagues.
And CODE is bleeding money like a beast, look at their bank account. I provided ways to incentivize high value kills - mainly forcing -10 sec status players to grind up sec status before they can gank again. |
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